“I think we've all experienced sort of becoming who we are as a reaction to what we come from.” Quote by Mary McCormack
“I don't know if I have actually good comedic timing. But I don't think I've worked at any timing. I think timing is probably something you can't work at. Well, I don't know. I definitely didn't work at it.” ThinkingTimingComedic Author:Mary McCormack
“Developing a full length feature is much longer process than developing a short. With features you're typically dealing with more characters, plot, emotion, story arc, etc. - a short is the same only much... shorter!” CharacterEmotion Author:Nathan Greno
“Video game engines can handle the kind of complexity and realism you can't put into a movie - yet. But games are getting better and better - I imagine a day where you won't be able to tell a game from a movie, with great A.I. animation and photoreal, interactive environments, etc.” KindEnvironmentImagineGet BetterComplexityAnimation Author:Mark Walton
“We really throw ourselves into our work and the details from your life show up from time to time in the finished film. Our personal experiences really help to bring shape to the movies we make at Disney.” HelpingFilm Author:Nathan Greno
“The good thing about recording everyone separately is it gives the directors more control - they can change one character's lines in a scene without having to re-record everybody, and the story changes a lot before the movie comes out.” GivingSceneGood Things Author:Mark Walton
“Of course, even if the directors like my ideas or the designs I do, they may end up changing the story so much, that those characters have to change, or get cut out altogether, and that's just the way it is. Sometimes the directors are designers themselves, or they want to work with a character designer who will do things in their own distinct way - sometimes the most important thing I do is figure out what they don't want to do, by experimenting. Either way, whether they use my ideas or not, I get paid, so it's all good.” ImportantSometimesCharacterCuttingDesignDesigner Author:Mark Walton
“Animation story boarding works differently than live action story boarding. The story crew along with a writer really does shape and create the film - the world and it's characters. We meet almost every day and brainstorm the plot of the film. It's a highly collaborative process - and we continue to improve the story until we literally run out of time.” WorldCharacterRunningActionFilmAnimation Author:Nathan Greno
“When you develop an entire feature length film from scratch the challenge is developing an entire feature length film from scratch! - the world and all of it's characters need to be created. There is no story/plot - all you have is a blank sheet of paper.” WorldCharacterFilmChallenges Author:Nathan Greno
“The supporting characters typically carry less story/plot weight - so you can be more broad and pushed with them. Supporting characters also take up less of the film's screen time. A short is a great opportunity for supporting characters to shine.” CharacterOpportunityShiningGreat Opportunity Author:Nathan Greno
“I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.” PeopleThinkingArtRealCharacterDesignDirectGet BetterSophisticatedReally CoolVideogameJurassic Park Author:Mark Walton