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Quote by Simone Puorto

“To build a sustainable metaverse, we should focus a little less on realism and immersivity and more on decentralization and value creation/disintermediation. Otherwise, the metaverse will be nothing else than "The Sims" on steroids. Still pretty cool, but pretty useless as well.”

Quote by Simone Puorto

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Simone Puorto

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“The issue I have with most of what is written about the Metaverse is that the conventional wisdom narrows the focus on the Metaverse to the next increment to social media or a the next step beyond a Zoom call. Where's the vision? Think beyond. When Boeing leverages a digital twin for airplane design/modeling, is that a form of the Metaverse? How about Da Vinci which is a robotic surgical system? Have you ever been on Flight of Passage at Disneyworld? Conventional wisdom might say no, those are not Metaverse. I say, forget conventional wisdom and forget the social media use case for Metaverse. The use cases are there to extract value from the current state of Metaverse technology, but they are not within the scope of the current conversations.”

“The issue I have with the current discussions about the Metaverse is that the conventional wisdom narrows the focus on the Metaverse to the next increment to social media or the next step beyond a Zoom call. Where's the vision? Think beyond. When Boeing leverages a digital twin for airplane design/modelling, is that a form of the Metaverse? How about Da Vinci which is a robotic surgical system? Have you ever been on Flight of Passage at Disneyworld? Shouldn’t AI training (like for autonomous cars) be more like the Metaverse? Conventional wisdom might say no, those are not Metaverse. I say, forget conventional wisdom and forget the social media/office use case for Metaverse. The use cases are there to extract value from the current state of Metaverse technology, but they are not within the scope of the current conversations.”

“The next major technological platform for creative expansion of the mind will be cyberspace, or more specifically the Metaverse, a functional successor to today’s 2D Internet, with virtual places instead of Webpages. The Internet and smartphones have enabled the rapid and cheap sharing of information, immersive computing will be able to provide the same for experiences. That means that just as we can read, listen to, and watch videos of anything we want today, soon we’ll be able to experience stunning lifelike simulations in virtual reality indistinguishable from our physical world. We’ll be walking and actively interacting in the Metaverse, not slavishly staring at the flat screens. We would be able to turn our minds inside out and show our dreams to each other in this ecstadelic matrix of our own making.”

“The metaverse is, par excellence, the ultimate ANTI-travel dystopia. Well, at least on paper. Cambridge Dictionary defines travel as "to make a journey, usually over a long distance." In the metaverse, au contraire, there are no distances at all. The central concept of space is nonsensical in a virtual environment. That's why most people in our industry are still skeptical of its practical applications: if you erase one essential part (the distance) from the travel equation, only the journey remains. And so does the question: is traveling without moving, still traveling? Or is it something else?”