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Quote by Simone Puorto

“Per i ragazzi della generazione Alpha, giocare su Roblox con un avatar a 1.000 km di distanza, oggi, e a nascondino nel mondo fisico, domani, è praticamente la stessa esperienza. Nel giro di un paio di decenni, la realtà estesa e quella fisica diventeranno talmente indistinguibili al punto che non avrà neanche più senso porsi la domanda.”

Quote by Simone Puorto

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Simone Puorto

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“La narrazione della realtà virtuale come sinonimo di metaverso va smantellata. Non è virtuale. Non è aumentato. Non è fisico. Non è misto. È TUTTE queste cose. Inoltre, suggerisco di non pensare al metaverso come a una nuova tecnologia, quanto piuttosto a una convergenza di tecnologie preesistenti in un unico paradigma. Ricordi il primo iPhone? Non aveva nulla di innovativo. L’innovazione era quella di far convergere, in un unico device, tecnologie pre-esistenti (camere digitali, mp3 player, ecc.). NFT, Web 3.0, blockchain, decentralizzazione, DAO, DeFi… Tutto questo è metaverso. La realtà virtuale è un pezzetto infinitesimale.”

“To a certain extent, NFTs will likely be the bridge to the metaverse. For now, however, MΞMORIED, The Emotional Journey, and THE EXPERIENTIAL IN BETWEEN are nothing more than Marriott getting its foot in the metaverse door. However, it's still quite an interesting mentality shift. We'll probably see more exciting technology adoptions in the next three to five years, but this is a cool start, nonetheless.”

“An early incarnation of the metaverse can already be seen in gaming, one of the most (if not the most) immersive digital industries in the world, so if you're into video games, the whole concept may not be entirely new to you. Fitness is another industry where both VR and AR have been used quite heavily in recent years, so it would not be surprising that the foundations of the metaverse could emerge from these industries. Moreover, applications of VR/AR have been massively democratized recently. But let's not kid ourselves: this journey will go on for decades. First of all, the metaverse needs some infrastructures that not only do not exist today, but the whole Internet landscape has not been originally created to support such a revolutionary platform. Moreover, we will need standards and protocols (possibly from day one) exactly as we have for the Internet today, and -because of the complexity of the metaverse- this could take years. Not to mention the privacy and regulation concerns that building the metaverse can trigger. At this stage, therefore, any prediction on how the metaverse will look won't be much more than pure speculation, and the risk that the "hype" turns into "a bubble" is quite tangible.”

“The metaverse is far from being just VR. The metaverse, conceptually, is not Fornite, Minecraft, or The Sims. It's not an Instagram filter that turns you into a unicorn. It's not a Black Mirror episode, either. It's a new way to interact with reality(ies), being real-life, AR, VR, or MR. But, more interesting, the metaverse can (and probably will) be a fully functioning economy. How this will affect travel is still largely unknown, and even though I can foresee some of the Metaverse applications, the "hows and whys" are still nebulous.”

“In everyday conversation, when we refer to an event that happens "after" something else, we use the Latin prefix "post." "Meta" sounds more exotic, but it's just its Greek counterpart. However, the Hellenic prefix is slightly more nuanced, as it also means "about." So, when defining a meta-universe (a meta-verse), we have to consider both connotations of the term: a universe "beyond" the one we currently inhabit and one that's also self-referral. A post-universe. A meta-universe. In a word: a metaverse.”

“Want to visit the Ciudad Perdida, Atlantis, or Ancient Rome? You can travel back in time and experience something you can no longer do in the physical world (aka the "meat space"). Wanna check another planet out? Yup. Inspect your meeting room two weeks before the actual congress? Sure! Can the metaverse help persons with reduced mobility (PRM) take that trip they always dreamt of? You bet. The "embodied internet" is virgin territory for the hospitality industry (for any industry, for that matter), and we're still in the embryo stage of the technology.”

“Il Cambridge Dictionary definisce l’atto di viaggiare come “muoversi, di solito su una lunga distanza”. Nel metaverso, tuttavia, il concetto stesso di spazio non ha senso. Ecco perché la maggior parte degli addetti ai lavori è ancora scettica sulle applicazioni pratiche del metaverso in ambito turistico. Se si rimuove una parte essenziale (la distanza) dall’equazione travel, rimane solo il movimento. E resta, quindi, anche la domanda cruciale: viaggiare senza muoversi è ancora viaggiare?”