“Avoid demonizing television, computer games, and new technologies. Electronic media may compete for kids' attention, but we're not going to get kids reading by badmouthing other entertainment. Admit that TV and games can do things books can't.” MayBookKidsReadingGamesCan DoAttentionTechnologyMediaTelevisionTvsComputerEntertainmentNew TechnologyReading For KidsComputer GamesElectronic Media Author:Jon Scieszka
“Most programs are not write-once. They are reworked and rewritten again and again in their lived. Bugs must be debugged. Changing requirements and the need for increased functionality mean the program itself may be modified on an ongoing basis. During this process, human beings must be able to read and understand the original code. It is therefore more important by far for humans to be able to understand the program than it is for the computer.” NeedsWritingHumansMayMeanImportantAbleProcessHuman BeingsComputerProgramBasesOriginalsCodeAgain And AgainRequirementsBugsOngoingFunctionality Author:Yukihiro Matsumoto
“The difference between the best worker on computer hardware and the average may be 2 to 1, if you're lucky. With automobiles, maybe 2 to 1. But in software, it's at least 25 to 1. The difference between the average programmer and a great one is at least that. The secret of my success is that we have gone to exceptional lengths to hire the best people in the world. And when you're in a field where the dynamic range is 25 to 1, boy, does it pay off.” PeopleIfsWorldMayDoeDifferencesPaySecretBoysGoneFieldsLuckyComputerWorkersAverageRangeLengthSoftwareExceptionalAutomobileProgrammersGreat OnesHardwareSecret Of My Success Author:Steve Jobs
“It may have once been true that computer games encouraged us to interact more with machines than with each other. But if you still think of gamers as loners, then you’re not playing games.” IfsThinkingMayStillsGamesComputerMachinesLonerGamerPlaying GamesComputer Games Book:Reality Is Broken: Why Games Make Us Better and How They Can Change the World Source: Reality Is Broken: Why Games Make Us Better and How They Can Change the World