“More importantly, one could make the opposite argument to Leithart and Grant--that if good is guaranteed to win, then goodness becomes merely a means to an end rather than an end unto itself.” WinningGoodnessGood Book:Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds Source: Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds