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Quote by Simone Puorto

“Oggi, scegliamo un hotel basando la nostra decisione su foto, video e recensioni: il Metaverso potrebbe fornire un’esperienza più coinvolgente e permetterci di visitare una destinazione, prenotare una camera d’albergo o un tavolo al ristorante, entrare in un museo mentre siamo seduti sul nostro divano, per poi vivere l’esperienza in real life.”

Quote by Simone Puorto

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Simone Puorto

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“We don't look at the stars in the universe and say how tragic they are, how bruised they are, even though that is what they are. We look at them and speak of the beauty they contain. The inspiration they give us. Even though stars are the scars of the universe we don't see them as these broken pieces of gaseous matter, we see them as these majestic astrological blessings that give hope to billions. What if you saw yourself in that same light, or better yet what if you saw others in a similar way.”

“La narrazione della realtà virtuale come sinonimo di metaverso va smantellata. Non è virtuale. Non è aumentato. Non è fisico. Non è misto. È TUTTE queste cose. Inoltre, suggerisco di non pensare al metaverso come a una nuova tecnologia, quanto piuttosto a una convergenza di tecnologie preesistenti in un unico paradigma. Ricordi il primo iPhone? Non aveva nulla di innovativo. L’innovazione era quella di far convergere, in un unico device, tecnologie pre-esistenti (camere digitali, mp3 player, ecc.). NFT, Web 3.0, blockchain, decentralizzazione, DAO, DeFi… Tutto questo è metaverso. La realtà virtuale è un pezzetto infinitesimale.”

“To a certain extent, NFTs will likely be the bridge to the metaverse. For now, however, MΞMORIED, The Emotional Journey, and THE EXPERIENTIAL IN BETWEEN are nothing more than Marriott getting its foot in the metaverse door. However, it's still quite an interesting mentality shift. We'll probably see more exciting technology adoptions in the next three to five years, but this is a cool start, nonetheless.”

“An early incarnation of the metaverse can already be seen in gaming, one of the most (if not the most) immersive digital industries in the world, so if you're into video games, the whole concept may not be entirely new to you. Fitness is another industry where both VR and AR have been used quite heavily in recent years, so it would not be surprising that the foundations of the metaverse could emerge from these industries. Moreover, applications of VR/AR have been massively democratized recently. But let's not kid ourselves: this journey will go on for decades. First of all, the metaverse needs some infrastructures that not only do not exist today, but the whole Internet landscape has not been originally created to support such a revolutionary platform. Moreover, we will need standards and protocols (possibly from day one) exactly as we have for the Internet today, and -because of the complexity of the metaverse- this could take years. Not to mention the privacy and regulation concerns that building the metaverse can trigger. At this stage, therefore, any prediction on how the metaverse will look won't be much more than pure speculation, and the risk that the "hype" turns into "a bubble" is quite tangible.”

“The metaverse is far from being just VR. The metaverse, conceptually, is not Fornite, Minecraft, or The Sims. It's not an Instagram filter that turns you into a unicorn. It's not a Black Mirror episode, either. It's a new way to interact with reality(ies), being real-life, AR, VR, or MR. But, more interesting, the metaverse can (and probably will) be a fully functioning economy. How this will affect travel is still largely unknown, and even though I can foresee some of the Metaverse applications, the "hows and whys" are still nebulous.”