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Digitality Quotes

Browse 7 quotes about Digitality.

Digitality Quotes

“Whether lying in bed, sitting, eating, on the toilet, pushing a stroller, walking the dog, shopping, walking, “listening” to others, talking, driving, crossing the street, waiting in line, brushing their teeth, watching a movie, attending a meeting, having a conversation, engaging in sexual intercourse, arguing, showering, at a funeral, in a lecture, or during a family meal—even in moments of supposed intimacy or solitude—they always have their phones in their hands. The device is there. Always there. Even in DPRK—a country they tirelessly insult, hate, and belittle for being “anti-democracy”—one would be hard-pressed to find such addicted beings populating every street, mechanically wandering about like reverse L-shapes, their “opiums” (i.e., phones) in hand.”

“The media and the internet exist not to transmit knowledge as it is, but to amplify, exaggerate, and embellish the exact reality. Whatever is displayed upon the screens is rendered greater and more dramatic than its true form to attract mass interest. And if a person’s only “source of knowledge” is their screen, then that person may become stranded in a rigid world of black and white, blinded to the spectrum of grays that lie between.”

“In a game, there is a main character raised within American culture: he speaks in slang, lives for sex and pleasure, feels "successful" if the opposite sex chases after him, shows off by driving cars and motorcycles, obtains respect if he buys a yacht, worships money and wealth, has numerous tattoos and ornaments, spends his nights in clubs and casinos, feels "powerful" when he holds a gun, makes racist jokes, swears in every sentence, thinks and acts like he is at the center of the universe, and so on. Even if this game is produced in the United States, due to the fact that the whole world has now been made interconnected and interdependent, it easily spreads and influences other unconscious peoples. A child in Jakarta, Stockholm, or Prague begins to use the exact same sayings and do the exact same actions born of Brooklyn streets, Californian frat parties, and Los Angeles gambling centers. The result is that even the culture of a completely different country on the other side of the world ends up becoming American; the narrator in the game becomes the very thing children dream of, teenagers chase after, and adults turn into reality.”