“You go back to the Baldur's Gate days, we literally had 32-pixel characters strutting across the screen, and we'd have a couple lines of voice and a lot of text. On one hand, it's a reflection of the evolution of the technology. On the other hand, though, I think it's a reflection of our aspirations. We've always felt that the medium can get more and more cinematic, and I think when it follows the convention of Mass Effect 2 film, it grows more and more compelling. There's a hundred years of knowledge and learning in that space that we can then apply.” ThinkingCharacterFilmTechnologyEvolutionCoupleReflectionAspirationGates Author:Greg Zeschuk
“With Mass Effect we said, "Let's reflect the fact that you can be almost anyone, do almost anything, but..." In our minds, we always felt the character was iconic.” MindCharacterIconic Author:Greg Zeschuk
“The gamers are smart. They see right through the moral scale. Actually, with Dragon Age, I really liked the system the team came up with. It reflects what was important about the game, and that was the character relationships. It didn't really matter what the world thought of you, but it mattered what the person standing next to you thought of you.” WorldImportantCharacterAgeMoralTeamSmartGamer Author:Greg Zeschuk