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Quote by Mark Cerny

“The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands - the idea is if you have some asynchronous compute you want to perform, you put commands in one of these 64 queues, and then there are multiple levels of arbitration in the hardware to determine what runs, how it runs, and when it runs, alongside the graphics that's in the system.”

Quote by Mark Cerny

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Mark Cerny
Mark Cerny

Mark Cerny, born on August 24, 1964, is a renowned video game designer. He is known for his innovation and contributions to the field of game development, particularly during his tenure at Sony Interactive Entertainment (SIE). Cerny has extensive experience in game design and has been involved in the creation of several successful games. more

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