Quotessence
Home / Quotes / Quote by Megan Miranda

Quote by Megan Miranda

“I leaned against my door, struggling to catch my breath, and thought that maybe hell wasn't a place at all, but a thing. A contagious thing. A thing that could creep up the steps, seep through the crack under my door, grow horns and sprout fire - smelling faintly like sulfur. A thing that could sink its tendrils inside and take root, coloring everything gray and distorting a smile into a sneer. And while i got dressed for the play, swatted at my back and kept running my hands over my stomach because I could feel it, I swear, I could feel it reaching for me, trying to grab hold.”

Quote by Megan Miranda

Work

Fracture

Browse quotes and source details for this work. more

Author

Megan Miranda

Browse famous quotes and profile details for Megan Miranda. more

You May Also Like

“In this stillness that is at the same time movement, in this darkness that is at the same time light, change is found not in the realm of ideas but in the energizing desire that is realized through precipitation. Desire tends towards its own realization and change takes place when the desire for it shatters the bounds of the possible, breaking the dialectical equilibrium holding together the framework of what is existent. It is at such moments that the imaginary flows into the real and overwhelms it, inundating it until it has been absorbed.”

“The funny thing about games and fictions is that they have a weird way of bleeding into reality. Whatever else it is, the world that humans experience is animated with narratives, rituals, and roles that organize psychological experience, social relations, and our imaginative grasp of the material cosmos. The world, then, is in many ways a webwork of fictions, or, better yet, of stories. The contemporary urge to “gamify” our social and technological interactions is, in this sense, simply an extension of the existing games of subculture, of folklore, even of belief. This is the secret truth of the history of religions: not that religions are “nothing more” than fictions, crafted out of sociobiological need or wielded by evil priests to control ignorant populations, but that human reality possesses an inherently fictional or fantastic dimension whose “game engine” can — and will — be organized along variously visionary, banal, and sinister lines. Part of our obsession with counterfactual genres like sci-fi or fantasy is not that they offer escape from reality — most of these genres are glum or dystopian a lot of the time anyway — but because, in reflecting the “as if” character of the world, they are actually realer than they appear.”