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Quote by Orson Scott Card

“There's always moral instruction whether the writer inserts it deliberately or not. The least effective moral instruction in fiction is that which is consciously inserted. Partly because it won't reflect the storyteller's true beliefs, it will only reflect what he BELIEVES he believes, or what he thinks he should believe or what he's been persuaded of. But when you write without deliberately expressing moral teachings, the morals that show up are the ones you actually live by. The beliefs that you don't even think to question, that you don't even notice-- those will show up. And that tells much more truth about what you believe than your deliberate moral machinations.”

Quote by Orson Scott Card

Author

Orson Scott Card
Orson Scott Card

Orson Scott Card, born on August 24, 1951, is a renowned science fiction novelist from the United States. His works are known for their profound philosophical insights and rich imagination, with 'Ender's Game' series being particularly famous and influential in the science fiction genre. more

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“Susannah looked over at Eddie and felt a passing ripple of irritation. He seemed to have lost interest in the whole thing--had "zoned out," in his weird 1980s slang. She thought to throw an elbow into his side, wake him up a little, then remembered Roland shaking his head at her and didn't. You wouldn't know he was thinking, not from that slack expression on his face, but maybe he was. If so, you better hurry it up a little, precious, she thought.”

“One after another, Jake posed his riddles; one after another, Blaine answered them. When Jake turned to the last page, he saw a boxed message from the author or editor or whatever you called someone who put together books like this: We hope you've enjoyed the unique combination of imagination and logic known as RIDDLING! Jake: (in his mind) I haven't. I haven't enjoyed it one little bit, and I hope you choke. Yet when he looked at the question above the message, he felt a thin threat of hope. It seemed to him that, in this case, at least, they really HAD saved the best for last. Susannah: Hurry up, Jake! Jake: Blaine? Blaine: YES, JAKE OF NEW YORK. Jake: With no wings, I fly. With no eyes, I see. With no arms, I climb. More frightening than any beast, stronger than any foe. I am cunning, ruthless, and tall; in the end, I rule all. What am I? Blaine: (promptly) THE IMAGINATION OF MAN AND WOMAN.”

“Worlds don't GROW, Roland." "Don't they? When I was a boy, Eddie, there were maps. I remember one in particular. It was called the Greater Kingdoms of the Western Earth. It showed my land, which was called by the name Gilead. It showed the Downland Baronies, which were overrun by riot and civil war in the year after I won my guns, and the hills, and the desert, and the mountains, and the Western Sea. It was a long distance from Gilead to the Western Sea--a thousand miles or more--but it had taken me over twenty years to cross that distance." "That's impossible," Susannah said quickly, fearfully. "Even if you WALKED the whole distance it couldn't take twenty years." "Well, you have to allow for stops to write postcards and drink beer," Eddie said, but they both ignored him. "I didn't walk but rode most of the distance on horseback," Roland said. "I was--slowed up, shall we say?--every now and then, but for most of that time I was moving. Moving away from John Farson, who led the revolt which toppled the world I grew up in and who wanted my head on a pole in his courtyard--he had good reason to want that, I suppose, since I and my compatriots were responsible for the deaths of a great many of his followers--and because I stole something he held very dear." "What, Roland?" Eddie asked curiously. Roland shook his head. "That's a story for another day...or maybe never. For now, think not of that but of this: I've come MANY thousands of miles. Because the world is growing." "A thing like that just can't happen," Eddie reiterated, but he was badly shaken, all the same. "There'd be earthquakes...floods...tidal waves...I don't know what all..." "LOOK!" Roland said furiously. "Just look around you! What do you see? A world that is slowing down like a child's top even as it speeds up and moves on in some other way none of us understand. Look at your kills, Eddie! Look at your kills, for your father's sake!”

“The banks on either side had grown steadily steeper, and now, at their tops, they could see slim, pointed shapes looming against the sky. Roland thought of arrowheads--huge ones, weapons made by a tribe of giants. To his companions, they looked like rockets or guided missiles. Susannah thought of Redstones fired from Cape Canaveral; Eddie thought about SAMs, some built to be fired from the backs of flatbed trucks, stored all over Europe; Jake thought of ICBMs hiding in reinforced concrete silos under the plains of Kansas and the unpopulated mountains of Nevada, programmed to hit back at China or the USSR in the event of nuclear armageddon. All of them felt as if they had passed into a dark and woeful zone of shadow, or into a countryside laboring under some old but still powerful curse.”

“Eddie: (into the speaker, in a plummy and completely bogus British accent) Hullo, Blaine! Cheerio, old fellow! This is Robin Leach, host of Lifestyles of the Rich and Brainless, here to tell you that YOU have won six billion dollars and a new Ford Escort in the Publishers Clearing House Sweepstakes! Susannah: Eddie, stop it! STOP IT! Eddie: (smiling, eyes glittering with a mixture of fear, hysteria, and frustrated anger) You and your monorail girlfriend, Patricia, will spend a lux-yoo-rious month in scenic Jimtown, where you'll drink only the finest wine and eat only the finest virgins! You-- Little Blaine: ...shhhh... Eddie: Suze? Did you-- Little Blaine: ...shhh...don't wake him up. Eddie: What...What are you? Who are you? Little Blaine: I'm Little Blaine. The one he doesn't see.”

“Printed works do not take up mental space simply by virtue of being there; attention must be paid or their content, whether simple or complex, can never be truly assimilated. The willed attention demanded by print is the antithesis of the reflexive distraction encouraged by infotainment media, whether one is talking about the tunes on an iPod, a picture flashing briefly on a home page, a text message, a video game, or the latest offering of "reality" TV. That all of these sources of information and entertainment are capable of simultaneously engendering distraction and absorption accounts for much of their snakelike charm.”