“The gamblers may seek to carve out time to gamble by picking a fight and then marching out the door. The gamblers pretend to be so "upset" that they can't be in the company of loved ones, can't go to work, and can't go to school. Whether the need to gamble takes the gamblers outside the home to a race track, card club, or other gambling destination or to another room to sit in front of a computer for a session of internet gambling, this game attempts to turn the home into a battleground for the purpose of escape. After a while, the loved ones aren't fooled. They know where the gamblers are and why.”
Quote by GAM-ANON INTERNATIONAL SERVICE OFFICE
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GAMES COMPULSIVE GAMBLERS and WE PLAY Second Edition
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