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Studio Dongo

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“He sighed and opened the black box and took out his rings and slipped them on. Another box held a set of knives and Klatchian steel, their blades darkened with lamp black. Various cunning and intricate devices were taken from velvet bags and dropped into pockets. A couple of long-bladed throwing tlingas were slipped into their sheaths inside his boots. A thin silk line and folding grapnel were wound around his waist, over the chain-mail shirt. A blowpipe was attached to its leather thong and dropped down the back of his cloak; Teppic picked a slim tin container with an assortment of darts, their tips corked and their stems braille-coded for ease of selection in the dark. He winced, checked the blade of his rapier and slung the baldric over his right shoulder, to balance the bag of lead slingshot ammunition. As an afterthought he opened his sock drawer and took a pistol crossbow, a flask of oil, a roll of lockpicks and, after some consideration, a punch dagger, a bag of assorted caltrops and a set of brass knuckles. Teppic picked up his hat and checked it's lining for the coil of cheesewire. He placed it on his head at a jaunty angle, took a last satisfied look at himself in the mirror, turned on his heel and, very slowly, fell over.”

“If your ship goes down in the middle of the open water, you don't give up and sink. You tread water, clutch onto a spar, do 'something'." He stopped, wrung his hands. "Realistically speaking, if you're in the middle of the sea, you're a goner. But you tread water until you can't kick another stroke. Not because you're optimistic. I you polled ten random shipwreck victims treading open water in open sea, every one would tell you they're not optimistic. What they are is 'hopeful'. Or at least not hope-'empty'. They don't give up because that means death and living people can sometimes change their situations, while dead ones can't change a fucking thing. I've never been lost at sea, but I think if your buddy was weaker than you, and you were holding him up, you'd kick just as hard, because you'd be hoping for both of you. Because giving up for someone else is even harder than giving up for you." "Now I'm walkaway, I've been shot at and chased from my home, but I can't feature going back to default, because default is the bottom of the sea and walkaway is a floating stick we can clutch. Default has no use for us except as a competition for other non-zottas, someone who'll do someone else's job if they get too uppity and demand to be treated as human beings instead of marginal costs. We are surplus to default's requirements. If they could, they'd sink us. So what we're doing, Gretyl, is exercising hope. It's all you can do when the situation calls for pessimism. Most people who hope have their hopes dashed. That's realism, but everyone whose hopes 'weren't' dashed 'started off by having hope'. Hope's the price of admission. It's still a lotto with shitty odds, but at least it's our lotto. Treading water in default thinking you might become a zotta is playing a lotto you can't win, and whose winners - the zottas - get to keep winning at your expense because you keep playing. Hope's what we're doing. Performing hope, treading water in open ocean with no rescue in sight.”

“That reminds me why I gave up Dungeons and Dragons. There were too many monsters. Back in the old days you could go around a dungeon without meeting much more than a few orcs and lizard men, but then everyone started inventing monsters and pretty soon it was a case of bugger the magic sword, what you really need to be the complete adventurer was the Marcus L. Rowland fifteen-volume guide to Monsters and the ability to read very, very fast, because if you couldn’t recognize them from the outside you pretty soon got the chance to try looking at them from the wrong side of their tonsils.”

“My Ma, she wanted me to take up a trade. Make your life count for something, she said. Go where the Dwarves are. Now you just try and outwork a dwarf. Might as well dig your own grave!” Trapper tipped up his hat and scratched his greasy head. “I done like she said. I went to Thorbarten. Those Dwarves, they got more-n-enough busy work to go around. But them mountains—always loomin’ in the distance.” Trapper swiped the ragged hat from his head and held it over his heart. “I took to the mountains. Was the splendor—drew me in. Don’t regret it. Never will. But I do find myself wishin’ I had done more while I had the chance. Time is short for my kind. Not so with the Dwarves and the Gnomes.”