“In our quest to quickly make three-dimensional objects, we can miss out on the experience of making something that helps give us our first understandings of form and material, of the way a material behaves--'I press too hard here, and it breaks here' and so on. Some of the digital rendering tools are impressive, but it's important that people still really try and figure out a way of gaining direct experience with the materials.” PeopleWayGivingTryingFirstsStillsImportantHardHelpingFormThreeUnderstandingBreakMissingFiguresObjectsMaterialsToolsDirectPressesBehaveDigitalQuestsImpressiveRendering Author:Jonathan Ive
“I love it when characters surprise you, just like real people. When I write a scene I just try to make the characters behave in a way that feels natural to them. Sometimes that means they make a left turn and do something unexpected. Those are always the best scenes in my opinion.” PeopleWayFeelsWritingTryingMeanRealSometimesCharacterTurnsLeftNaturalOpinionSceneSurpriseBehaveUnexpectedSomething Unexpected Author:Brad Falchuk
“I have noticed several times that people don't think I know how to behave even when I'm trying as hard as I can.” PeopleThinkingKnowsTryingI CanHardKnow HowBehave Author:Astrid Lindgren