“A powerful tool in the early stages of developing scenarios is to pretend the interface is magic. If your persona has goals and the product has magical powers to meet them, how simple could the interaction be? This kind of thinking is useful to help designers look outside the box.” IfsThinkingLooksKindHelpingGoalSimplePowerfulMagicStageProductsToolsBoxesDevelopingDesignerInteractionScenariosPersonaInterfacesOutside The Box Book:About Face 3: The Essentials of Interaction Design Source: About Face 3: The Essentials of Interaction Design
“Ironically, the thing that will likely make the least improvement in the ease of use of software-based products is new technology. There is little difference technically between a complicated, confusing program and a simple, fun, and powerful product.” LittlesUseFunDifferencesSimplePowerfulTechnologyProductsProgramComplicatedImprovementEaseSoftwareConfusingNew TechnologyEase Of Use Book:The Inmates are Running the Asylum Source: The Inmates are Running the Asylum
“Keep it simple: In general, interfaces should use simple geometric forms, minimal contours, and a restricted color palette comprised primarily of less-saturated or neutral colors balanced with a few high contrast accent colors that emphasize important information. Typography should not vary widely in an interface.” ShouldImportantUseFormSimpleInformationColorSimplicityContrastBalancedAccentsVaryPaletteInterfacesSaturatedTypographyKeep It SimpleGeometric Book:About Face 3: The Essentials of Interaction Design Source: About Face 3: The Essentials of Interaction Design