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Quote by Timothee Besset

“Most of the network related programming in games has to do with providing a good interactive experience when playing over the internet. This matter is very different from serving web pages. The primary concern there is to handle connection latency, latency fluctuations, packet loss and bandwidth limitations, and pretty much hide all of that from the player's experience.”

Quote by Timothee Besset

Author

Timothee Besset

Timothee Besset is a renowned software programmer, focusing on open-source software development. His contributions have been widely recognized in the open-source community, particularly in the areas of Python programming language and related development tools. more

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