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Programming Quotes

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Programming Quotes

“Most of the time, we see only what we want to see, or what others tell us to see, instead of really investigate to see what is really there. We embrace illusions only because we are presented with the illusion that they are embraced by the majority. When in truth, they only become popular because they are pounded at us by the media with such an intensity and high level of repetition that its mere force disguises lies and truths. And like obedient schoolchildren, we do not question their validity and swallow everything up like medicine. Why? Because since the earliest days of our youth, we have been conditioned to accept that the direction of the herd, and authority anywhere — is always right.”

“As someone who progressed from typing 30 words per minute (wpm) to 140 wpm, I have witnessed firsthand how a faster typing speed can improve the quality of life. Faster typists save time, work efficiently, and deliver on their creative and intellectual potential. Indeed, the skill of typing is an especially tremendous asset for students, writers, programmers, translators, white collar workers, and people who otherwise spend a substantial amount of time online.”

“A conscious human is driven by their conscience, not popular opinion.”

“It is what it is because you let it be so.”

“Programming your mind with positive thoughts each day will go a long way to keep you from allowing external criticism to derail your dreams.”

“Naturally occurring processes are often informally modeled by priority queues. Single people maintain a priority queue of potential dating candidates, mentally if not explicitly. One’s impression on meeting a new person maps directly to an attractiveness or desirability score, which serves as the key field for inserting this new entry into the “little black book” priority queue data structure. Dating is the process of extracting the most desirable person from the data structure (Find-Maximum), spending an evening to evaluate them better, and then reinserting them into the priority queue with a possibly revised score.”

“He has reverted, in other words, back into a pure balls-to-the-wall nerdism rivaled only by his early game-coding days back in Seattle. The sheer depth and involution of the current nerdism binge would be hard to convey to anyone. Intellectually, he is juggling half a dozen lit torches, Ming vases, live puppies, and running chainsaws. In this frame of mind he cannot bring himself to give a shit about the fact that this incredibly powerful billionaire has gone to a lot of trouble to come and F2F with him.”

“She had a theory that the fear of getting in trouble was what made her not as good a programmer and that, in fact, it was all linked to testosterone, and that was why there were more guy programmers than women. It was a very hazy theory, and she didn't like it, but she had pretty much convinced herself it was true, although she couldn't bear to think of sharing it with anybody, because it was a lot better to think that there were social reasons why girls didn't usually become code monkeys than to think there were biological reasons.”

“At General Dexterity, I was contributing to an effort to make repetitive labor obsolete. After a trainer in the Task Acquisition Center taught an arm how to do something, all the arms did it perfectly, forever, In other words, you solved a problem once, and then you moved on to other more interesting things. Baking, by contrast, was solving the same problem over and over again, because every time, the solution was consumed. I mean, really: chewed and digested. Thus, the problem was ongoing. Thus, the problem was perhaps the point.”

“But the underlying capability of the computer era is actually programming—which almost none of us knows how to do. We simply use the programs that have been made for us, and enter our text in the appropriate box on the screen. We teach kids how to use software to write, but not how to write software. This means they have access to the capabilities given to them by others, but not the power to determine the value-creating capabilities of these technologies for themselves.”

“Let's face it. We live in a command-based system, where we have been programmed since our earliest school years to become followers, not individuals. We have been conditioned to embrace teams, the herd, the masses, popular opinion -- and to reject what is different, eccentric or stands alone. We are so programmed that all it takes for any business or authority to condition our minds to follow or buy something is to simply repeat a statement more than three or four times until we repeat it ourselves and follow it as truth or the best trendiest thing. This is called "programming" -- the frequent repetition of words to condition us how to think, what to like or dislike, and who to follow.”

“Inheritance has recently fallen out of favor as a programming design solution in many programming languages because it’s often at risk of sharing more code than necessary. Subclasses shouldn’t always share all characteristics of their parent class but will do so with inheritance. This can make a program’s design less flexible. It also introduces the possibility of calling methods on subclasses that don’t make sense or that cause errors because the methods don’t apply to the subclass. In addition, some languages will only allow a subclass to inherit from one class, further restricting the flexibility of a program’s design. For these reasons, Rust takes a different approach, using trait objects instead of inheritance.”

“Punishments include such things as flashbacks, flooding of unbearable emotions, painful body memories, flooding of memories in which the survivor perpetrated against others, self-harm, and suicide attempts.”

“Even in the unending abyss that seals eternity at both ends, if your function could compile to run on stray vacuum energy and, given an input, it once returned some particular string, it should, given that input, return that string again. > [object Object]”

“Time dilation occurs at relativistic speeds, in the presence of intense gravitational fields, and while waiting for a webpage to load.”

“Fig. 1.06: Initializing a variable to a new object, using a constructor, and realizing I was 30 years old when I wrote the first edition of this book, oh my god I am so old where did the time and my youth go!?”

“Code War (Sonnet 1317) The next world war is not gonna be a cold war, it's gonna be a code war. Forget about conscious AI, ethicless AI is the real danger. Codes don't have to be conscious, to do great damage to the world. ChatGPT, Deepfake, Dall-E, none are sentient, yet there is no limit to them-produced fraud and havoc. Without a basic righteousness code, Fanciest of algorithm is mindless junk. If you cannot figure out how to do that, Abandon digital and build back analog. Focus on ethical AI, rather than smarter AI, If you are human, and wanna help the world. If you're a robot who thinks logic is king, Get yourself admitted, for you are in muck.”

“An individual block of code takes moments to write, minutes or hours to debug, and can last forever without being touched again. It’s when you or someone else visits code written yesterday or ten years ago that having code written in a clear, consistent style becomes extremely useful. Understandable code frees mental bandwidth from having to puzzle out inconsistencies, making it easier to maintain and enhance projects of all sizes.”

“The only thing worse than not knowing why some code breaks is not knowing why it worked in the first place! It's the classic "house of cards" mentality: "it works, but I'm not sure why, so nobody touch it!" You may have heard, "Hell is other people" (Sartre), and the programmer meme twist, "Hell is other people's code." I believe truly: "Hell is not understanding my own code.”

“Tom Demarco, a principal of the Atlantic Systems Guild team of consultants ... and his colleague Timothy Lister devised a study called the Coding War Games. The purpose of the games was to identify the characteristics of the best and worst computer programmers; more than six hundred developers from ninety-two different companies participated. Each designed, coded, and tested a program, working in his normal office space during business hours. Each participant was also assigned a partner from the same company. The partners worked separately, however, without any communication, a feature of the games that turned out to be critical. When the results came in, they revealed an enormous performance gap. The best outperformed the worst by a 10:1 ratio. The top programmers were also about 2.5 times better than the median. When DeMarco and Lister tried to figure out what accounted for this astonishing range, the factors that you'd think would matter — such as years of experience, salary, even the time spent completing the work — had little correlation to outcome. Programmers with 10 years' experience did no better than those with two years. The half who performed above the median earned less than 10 percent more than the half below — even though they were almost twice as good. The programmers who turned in "zero-defect" work took slightly less, not more, time to complete the exercise than those who made mistakes. It was a mystery with one intriguing clue: programmers from the same companies performed at more or less the same level, even though they hadn't worked together. That's because top performers overwhelmingly worked for companies that gave their workers the most privacy, personal space, control over their physical environments, and freedom from interruption. Sixty-two percent of the best performers said that their workspace was acceptably private, compared to only 19 percent of the worst performers; 76 percent of the worst performers but only 38 percent of the top performers said that people often interrupted them needlessly.”

“Also, don't forget that some of the most successful people in the world are self-taught programmers. Steve Wozniak, the founder of Apple, is a self-taught programmer. So is Margaret Hamilton, who received the Presidential Medal of Freedom for her work on NASA's Apollo Moon missions; David Karp, founder of Tumblr; Jack Dorsey, founder of Twitter; and Kevin Systrom, founder of Instagram.”