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Achieve Quotes

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Achieve Quotes

“If you work hard in real life, people tend to get in your way - either from inertia or prejudice - and they stop you achieving things. It's the worst thing about real life compared with sports, where you generally get what you deserve: if you're the fastest guy, you win; there are no other games being played.”

“Whether game theory leads to clear-cut solutions, to vague solutions, or to impasses, it does achieve one thing. In bringing techniques of logical and mathematical analysis gives men an opportunity to bring conflicts up from the level of fights, where the intellect is beclouded by passions, to the level of games, where the intellect has a chance to operate.”

“Some folks call tennis a rich people's sport or a white person's game. I guess I started too early because I just thought it was something fun to do. Later, I discovered there was a lot of work to being good in tennis. You've got to make a lot of sacrifices and spend a lot of time if you really want to achieve with this sport, or in any sport, or in anything truly worthwhile.”

“Principles are concepts that can be applied over and over again in similar circumstances as distinct from narrow answers to specific questions. Every game has principles that successful players master to achieve winning results. So does life. Principles are ways of successfully dealing with the laws of nature or the laws of life. Those who understand more of them and understand them well know how to interact with the world more effectively than those who know fewer of them or know them less well.”

“The catastrophe story, whoever may tell it, represents a constructive and positive act by the imagination rather than a negative one, an attempt to confront the terrifying void of a patently meaningless universe by challenging it at its own game. [. . .] Each one of these fantasies represents an arraignment of the finite, an attempt to dismantle the formal structure of time and space which the universe wraps around us at the moment we first achieve consciousness.”

“What makes games so exciting is that's a whole other- there's all sorts of other considerations on what music is supposed to achieve and what you're attempting to support, it's not uncommon to think of your music and to think of the way your orchestra plays for something like Jack and Daxter where you start with- you know because it has to change tempo and intensity as the action gets more intense.”

“In the philanthropy game, you're going for different outcomes: saving childhood lives, having kids grow up - because they don't have malnutrition or disease - that they achieve their full potential. We take for Warren [Buffett] things that, because he's very intelligent about the world but doesn't get to go out in Africa and see what we see, we've taken and say to him where we stand and it's basically a very positive report that his gift has made a phenomenal difference.”

“I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.”