“For two minutes a day, think of one positive experience that's occurred during the past 24 hours. Bullet point each detail you can remember. It works, because the brain can't tell the difference between visualization and actual experience. So you've just doubled the most meaningful experience in your brain.” ThinkingTwoPastRememberHoursDifferencesBrainMinutesDetailsMeaningfulBulletsVisualizationMost MeaningfulPositive Experiences Author:Shawn Achor
“A final of a grand slam is always a matter of details. Maybe a point here, a point there will make the difference. Maybe someone who is a bit more gutsy than the other player, someone who is having a better day than the others.” MatterBitsDifferencesPlayerFinalsDetailsSlamBetter Days Author:Sabine Lisicki
“We don't always know the details of our future. We do not know what lies ahead. We live in a time of uncertainty. We are surrounded by challenges on all sides. Occasionally discouragement may sneak in to our day; frustration may invite itself into our thinking; doubt might enter about the value of our work. In these dark moments Satan whispers in our ears that we will never be able to succeed, that the price isn't work the effort, and that our small part will never make a difference. He, the father of all lies, will try to prevent us from seeing the end from the beginning.” ThinkingKnowsTryingMayEndsMomentsMightAbleLyingValuesFatherSidesChallengesDifferencesDarkEffortDoubtSeeingSucceedEarsDetailsUncertaintySatanMaking A DifferenceFrustrationOur FutureInvitesDiscouragementSneakSmall PartsSneak InDark Moments Author:Dieter F. Uchtdorf
“We must occasionally remind ourselves of our brief visit on this planet. Shouldn't we try to express ourselves clearly, make a personal stamp on our environment, and pay attention to the details that make the difference?” TryingDifferencesPayAttentionEnvironmentDesignPlanetsDetailsPay AttentionStampsOur EnvironmentInterior Design Author:Charlotte Moss
“I am a design chauvinist. I believe that good design is magical and not to be lightly tinkered with. The difference between a great design and a lousy one is in the meshing of the thousand details that either fit or don't, and the spirit of the passionate intellect that has tied them together, or tried. That's why programming - or buying software - on the basis of "lists of features" is a doomed and misguided effort. The features can be thrown together, as in a garbage can, or carefully laid together and interwoven in elegant unification, as in APL, or the Forth language, or the game of chess.” BelieveTogetherSpiritGamesLanguageI BelieveDifferencesEffortDesignFitThousandBasesPassionateDetailsIntellectListsChessFeaturesProgrammingBuyingThrownSoftwareTiedDoomedElegantGarbageMisguidedGood DesignUnificationGreat DesignGarbage Cans Author:Ted Nelson