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Metaverse Quotes

Browse 105 quotes about Metaverse.

Metaverse Quotes

“La narrazione della realtà virtuale come sinonimo di metaverso va smantellata. Non è virtuale. Non è aumentato. Non è fisico. Non è misto. È TUTTE queste cose. Inoltre, suggerisco di non pensare al metaverso come a una nuova tecnologia, quanto piuttosto a una convergenza di tecnologie preesistenti in un unico paradigma. Ricordi il primo iPhone? Non aveva nulla di innovativo. L’innovazione era quella di far convergere, in un unico device, tecnologie pre-esistenti (camere digitali, mp3 player, ecc.). NFT, Web 3.0, blockchain, decentralizzazione, DAO, DeFi… Tutto questo è metaverso. La realtà virtuale è un pezzetto infinitesimale.”

“To a certain extent, NFTs will likely be the bridge to the metaverse. For now, however, MΞMORIED, The Emotional Journey, and THE EXPERIENTIAL IN BETWEEN are nothing more than Marriott getting its foot in the metaverse door. However, it's still quite an interesting mentality shift. We'll probably see more exciting technology adoptions in the next three to five years, but this is a cool start, nonetheless.”

“An early incarnation of the metaverse can already be seen in gaming, one of the most (if not the most) immersive digital industries in the world, so if you're into video games, the whole concept may not be entirely new to you. Fitness is another industry where both VR and AR have been used quite heavily in recent years, so it would not be surprising that the foundations of the metaverse could emerge from these industries. Moreover, applications of VR/AR have been massively democratized recently. But let's not kid ourselves: this journey will go on for decades. First of all, the metaverse needs some infrastructures that not only do not exist today, but the whole Internet landscape has not been originally created to support such a revolutionary platform. Moreover, we will need standards and protocols (possibly from day one) exactly as we have for the Internet today, and -because of the complexity of the metaverse- this could take years. Not to mention the privacy and regulation concerns that building the metaverse can trigger. At this stage, therefore, any prediction on how the metaverse will look won't be much more than pure speculation, and the risk that the "hype" turns into "a bubble" is quite tangible.”

“The metaverse is far from being just VR. The metaverse, conceptually, is not Fornite, Minecraft, or The Sims. It's not an Instagram filter that turns you into a unicorn. It's not a Black Mirror episode, either. It's a new way to interact with reality(ies), being real-life, AR, VR, or MR. But, more interesting, the metaverse can (and probably will) be a fully functioning economy. How this will affect travel is still largely unknown, and even though I can foresee some of the Metaverse applications, the "hows and whys" are still nebulous.”

“In everyday conversation, when we refer to an event that happens "after" something else, we use the Latin prefix "post." "Meta" sounds more exotic, but it's just its Greek counterpart. However, the Hellenic prefix is slightly more nuanced, as it also means "about." So, when defining a meta-universe (a meta-verse), we have to consider both connotations of the term: a universe "beyond" the one we currently inhabit and one that's also self-referral. A post-universe. A meta-universe. In a word: a metaverse.”

“Want to visit the Ciudad Perdida, Atlantis, or Ancient Rome? You can travel back in time and experience something you can no longer do in the physical world (aka the "meat space"). Wanna check another planet out? Yup. Inspect your meeting room two weeks before the actual congress? Sure! Can the metaverse help persons with reduced mobility (PRM) take that trip they always dreamt of? You bet. The "embodied internet" is virgin territory for the hospitality industry (for any industry, for that matter), and we're still in the embryo stage of the technology.”

“Il Cambridge Dictionary definisce l’atto di viaggiare come “muoversi, di solito su una lunga distanza”. Nel metaverso, tuttavia, il concetto stesso di spazio non ha senso. Ecco perché la maggior parte degli addetti ai lavori è ancora scettica sulle applicazioni pratiche del metaverso in ambito turistico. Se si rimuove una parte essenziale (la distanza) dall’equazione travel, rimane solo il movimento. E resta, quindi, anche la domanda cruciale: viaggiare senza muoversi è ancora viaggiare?”

“Pensa a come è cambiata la nostra percezione di una parola come “amico”. Fino al 2004, un amico era una persona fisica che frequentavi nella vita reale. Post-social, il termine ha assunto anche un altro significato, ovvero quello di una “connessione virtuale”, con la quale potresti potenzialmente non aver mai scambiato una parola. O pensa all’inglese “cloud”: prima di Microsoft Azure e AWS, una “nuvola” era semplicemente condensa di vapore acqueo. Il turismo potrebbe condividere un destino simile, modificando e allargando il proprio significato in modi che possiamo solo intravedere oggi.”

“Secondo il Journal Nature Climate Change, il turismo è responsabile dell’8% delle emissioni di anidride carbonica dell’economia globale. E se è vero che circa il 75% dell’inquinamento viene prodotto dai mezzi di trasporto (sia aerei che terrestri), il 21% è da ricondurre esclusivamente al consumo energetico delle strutture alberghiere. Sono cifre che fanno riflettere. Trovare alternative praticabili a un settore così poco sostenibile come il nostro non è solo auspicabile. È, a questo punto, obbligatorio.”

“Idee per innovare un sistema turistico e dell’ospitalità così tradizionale come quello italiano? Nessuna. Non c’è speranza. Ora abbiamo pure resuscitato Italia.it. Siamo al nonsense! Venti milioni di euro buttati nel 2007 per un progetto che era già obsoleto 15 anni fa. Se li avessero investiti in bitcoin ora avremmo nove trilioni di euro da destinare al settore. Il ministero del turismo crede davvero che una tecnologia creata nel ‘91 abbia ancora una qualche rilevanza nel 2022? Se si, ve la mostro in prospettiva: quando veniva pubblicato il primo sito web, Riccardo Cocciante vinceva Sanremo con “Se stiamo insieme.” Ecco, puntare su Italia.it oggi è l’equivalente di mandare Cocciante all’Eurovision al posto dei Maneskin.”

“Non credo si debba lavorare con le istituzioni, ma sabotarle. La mia visione è cryptoanarchica. Non mi fido delle istituzioni, ma mi fido del consenso crittografico e della sua trasparenza. Quando realizzeranno il loro pieno potenziale, le DAO porteranno a un processo di decentralizzazione che ridurrà/annullerà il potere delle istituzioni. “Proprio come la tecnologia di stampa ha alterato e ridotto il potere delle corporazioni medievali e la struttura del potere sociale,” scriveva Timothy May già nell’88, “così i metodi crittografici altereranno la natura delle corporazioni e dell’interferenza del governo.”Bisognerebbe creare una specie di “Progetto Mayhem” in stile Fight Club.”

“I confini tra materiale e immateriale sono un retaggio del XX secolo. La realtà, ormai, è mista. Perché la gente paga migliaia se non milioni di euro per comprare un jpg di una scimmietta? Perché la distinzione tra reale e irreale è un consenso comune. Ricordi quel quadro di Magritte? Questa non è una pipa. Puoi provare il contrario? No! E da prima di Aristotele che ci facciamo domande su cosa sia la realtà. Io sono un costruttivista in questo senso. La realtà è un costrutto sociale, non è oggettiva. E se socialmente raggiungiamo il consenso che il Pikachu che vedo dentro Pokémon GO è reale, allora lo è.”

“Nel travel, perlopiù il metaverso è strumentale e non autoreferenziale, come nel gaming. È solo uno strumento. Non prenoto su Booking ma prenoto su Decentraland. Che differenza fa? Comunque in hotel devo andarci. Cambia solo il mezzo. È come dire che da quando siamo passati da prenotare dal telefono alla email abbiamo dematerializzato il travel. È puro nonsense.”

“La nozione centrale di "viaggio" potrebbe trasformarsi in modi che possiamo solo intravedere oggi. Pensa a come è cambiata negli anni la connotazione della parola “amico”. Fino al 2004, un amico era una persona fisica con cui uscivi nella vita reale. Dopo Facebook, il termine è diventato anche sinonimo di “connessione virtuale”, qualcuno con cui potresti non aver mai scambiato una singola parola. Quindi chissà cosa significherà viaggiare tra 10-15 anni. Possiamo solo speculare, ma, almeno in teoria, le applicazioni del metaverso sono illimitate: vuoi visitare Atlantide, l’Antica Roma o Marte? Puoi viaggiare nel tempo e nello spazio e sperimentare qualcosa che non esiste nel mondo fisico. Il travel ha un impatto catastrofico sull'ambiente. Il nostro settore, se continua così, farà alzare la temperatura di un grado e mezzo nel giro di 25 anni. Non lo dico io, ma i dati. Solo le emissioni di carbonio causate del volo civile sono cresciute del 75% dagli anni '90. Trovare alternative praticabili a un settore talmente dannoso per l'ambiente come il nostro non è solo auspicabile. È, a questo punto, obbligatorio.”

“The Intelligence Supernova wouldn't happen simultaneously for everyone at once, though. Some people may choose to stay in their biological form longer than others who would choose to 'migrate' to the Metaverse. For individual human minds, this 'Novacene' event would basically signify a 'pseudo-death,' i.e., self-transcendence. It's when you suddenly become 'someone bigger.”

“What the metaverse did (or, more likely, will do) is to create a confluence of these technologies by building a new version of what we currently call "the Internet." I like to compare the metaverse to the first iPhone. If you think about it, nothing was really innovative about Steve Jobs's creation. The genius idea was to place existing and mainstream adopted technologies (digital cameras, iPods, desktop-like web experience. etc.) in one single lightweight, handheld device.”

“The issue I have with most of what is written about the Metaverse is that the conventional wisdom narrows the focus on the Metaverse to the next increment to social media or a the next step beyond a Zoom call. Where's the vision? Think beyond. When Boeing leverages a digital twin for airplane design/modeling, is that a form of the Metaverse? How about Da Vinci which is a robotic surgical system? Have you ever been on Flight of Passage at Disneyworld? Conventional wisdom might say no, those are not Metaverse. I say, forget conventional wisdom and forget the social media use case for Metaverse. The use cases are there to extract value from the current state of Metaverse technology, but they are not within the scope of the current conversations.”

“The issue I have with the current discussions about the Metaverse is that the conventional wisdom narrows the focus on the Metaverse to the next increment to social media or the next step beyond a Zoom call. Where's the vision? Think beyond. When Boeing leverages a digital twin for airplane design/modelling, is that a form of the Metaverse? How about Da Vinci which is a robotic surgical system? Have you ever been on Flight of Passage at Disneyworld? Shouldn’t AI training (like for autonomous cars) be more like the Metaverse? Conventional wisdom might say no, those are not Metaverse. I say, forget conventional wisdom and forget the social media/office use case for Metaverse. The use cases are there to extract value from the current state of Metaverse technology, but they are not within the scope of the current conversations.”

“The next major technological platform for creative expansion of the mind will be cyberspace, or more specifically the Metaverse, a functional successor to today’s 2D Internet, with virtual places instead of Webpages. The Internet and smartphones have enabled the rapid and cheap sharing of information, immersive computing will be able to provide the same for experiences. That means that just as we can read, listen to, and watch videos of anything we want today, soon we’ll be able to experience stunning lifelike simulations in virtual reality indistinguishable from our physical world. We’ll be walking and actively interacting in the Metaverse, not slavishly staring at the flat screens. We would be able to turn our minds inside out and show our dreams to each other in this ecstadelic matrix of our own making.”

“The metaverse is, par excellence, the ultimate ANTI-travel dystopia. Well, at least on paper. Cambridge Dictionary defines travel as "to make a journey, usually over a long distance." In the metaverse, au contraire, there are no distances at all. The central concept of space is nonsensical in a virtual environment. That's why most people in our industry are still skeptical of its practical applications: if you erase one essential part (the distance) from the travel equation, only the journey remains. And so does the question: is traveling without moving, still traveling? Or is it something else?”

“While we currently pick a hotel founding our decision on photos, videos, and reviews only, the metaverse could provide a more immersive experience, and allow us to "visit" a destination, book a hotel room or a restaurant table, bookmark a museum while sitting on our couch, and -then- live the experience IRL. It's travel research on steroids. No static image, 2D video, or website will ever be able to deliver an equivalent experience.”

“The insatiable need for more processing power -- ideally, located as close as possible to the user but, at the very least, in nearby indus­trial server farms -- invariably leads to a third option: decentralized computing. With so many powerful and often inactive devices in the homes and hands of consumers, near other homes and hands, it feels inevitable that we'd develop systems to share in their mostly idle pro­cessing power. "Culturally, at least, the idea of collectively shared but privately owned infrastructure is already well understood. Anyone who installs solar panels at their home can sell excess power to their local grid (and, indirectly, to their neighbor). Elon Musk touts a future in which your Tesla earns you rent as a self-driving car when you're not using it yourself -- better than just being parked in your garage for 99% of its life. "As early as the 1990s programs emerged for distributed computing using everyday consumer hardware. One of the most famous exam­ples is the University of California, Berkeley's SETl@HOME, wherein consumers would volunteer use of their home computers to power the search for alien life. Sweeney has highlighted that one of the items on his 'to-do list' for the first-person shooter Unreal Tournament 1, which shipped in 1998, was 'to enable game servers to talk to each other so we can just have an unbounded number of players in a single game session.' Nearly 20 years later, however, Sweeney admitted that goal 'seems to still be on our wish list.' "Although the technology to split GPUs and share non-data cen­ter CPUs is nascent, some believe that blockchains provide both the technological mechanism for decentralized computing as well as its economic model. The idea is that owners of underutilized CPUs and GPUs would be 'paid' in some cryptocurrency for the use of their processing capabilities. There might even be a live auction for access to these resources, either those with 'jobs' bidding for access or those with capacity bidding on jobs. "Could such a marketplace provide some of the massive amounts of processing capacity that will be required by the Metaverse? Imagine, as you navigate immersive spaces, your account continuously bidding out the necessary computing tasks to mobile devices held but unused by people near you, perhaps people walking down the street next to you, to render or animate the experiences you encounter. Later, when you’re not using your own devices, you would be earning tokens as they return the favor. Proponents of this crypto-exchange concept see it as an inevitable feature of all future microchips. Every computer, no matter how small, would be designed to be auctioning off any spare cycles at all times. Billions of dynamically arrayed processors will power the deep compute cycles of event the largest industrial customers and provide the ultimate and infinite computing mesh that enables the Metaverse.”