“The best way to get a move to work is to make it so uncomfortable that the opponent gives it to you to stop the pain.” WayGivingPainMovingBest WayUncomfortableOpponents Author:Carlson Gracie
“The meaning of the directions in kata is not well understood, and frequently mistakes are made in the interpretation of kata movements. In extreme cases, it is sometimes heard that "this kata moves in 8 directions so it is designed for fighting 8 opponents" or some such nonsense.” WellsMadeSometimesMovingFightingMistakeCasesHeardMovementUnderstoodExtremesOpponentsNonsenseInterpretation Author:Kenwa Mabuni
“When Grand Masters play, they see the logic of their opponent's moves. One's moves may be so powerful that the other may not be able to stop him, but the plan behind the moves will be clear. Not so with Fischer. His moves did not make sense - at least to all the rest of us they didn't. We were playing chess, Fischer was playing something else, call it what you will. Naturally, there would come a time when we finally would understand what those moves had been about. But by then it was too late. We were dead.” MayPlayAbleMovingPowerfulBehindsClearPlansMastersLateLogicChessMake SenseOpponentsToo LatePlaying ChessFischer Author:Mark Taimanov
“Unfortunately, public debates do not have much room for subtlety. The audience wants a quick thrust at your opponent, not a slow and convoluted series of moves. Whenever Obama uses subtleties in discussing a complex issue, he gets creamed.” WantUseMovingRoomsAudienceIssuesSeriesComplexesDebateOpponentsThrustDiscussingSubtletyConvoluted Author:Alan Lightman
“Known as a negative player, Karpov sets up deep traps and creates moves that seem to allow his opponent possibilities - but that really don't. He takes no chances, and he gives his opponents nothing. He's a trench-warfare fighter who keeps the game moving just an inch at a time.” GivingSeemsMovingGamesChanceKnownPlayerPossibilityNegativeFighterOpponentsInchesWarfareTrapsTrenchesKarpov Author:Bruce Pandolfini
“The formal granting of independence created a more Manichean system of dependency and exploitation, since for those who practice it, it means power without responsibility and for those who suffer from it, it means exploitation without redress. In the days of old-fashioned colonialism, the imperial power had at least to explain and justify at home the actions it was taking abroad. In the colony those who served the ruling imperial power could at least look to its protection against any violent move by their opponents. With neocolonialism neither is the case.” LooksMeanHomeActionMovingSufferingResponsibilityPracticeCasesIndependenceProtectionViolentOpponentsJustifyColonialismExploitationFormalOld FashionedRulingColonyDependencyRedress Author:Kwame
“Much of life is a game. If played skillfully, with an intelligent and fascinating opponent, it can become almost a dance. One challenges and moves, the other teases and skips away, only to dart forward later and strike a telling blow.” IfsMovingLife IsGamesChallengesIntelligentBlowStrikesOpponentsFascinatingTeaseSkipLife Is A Game Book:The Ice Princess Source: The Ice Princess
“It's like guerrilla warfare. If you reveal your location, all it does is allow your opponent to improve his artillery bearings. It's better to move quietly, with stealth, under cover of night. You've got two choices: You can wear cammies and shimmy along on your belly, or you can put on a red coat and stand up for everyone to see. It comes down to whether you want to be the British army in the Revolutionary War or the Viet Cong. History tells us which tactic was more effective.” IfsWantDoeTwoWarMovingNightChoicesRedArmyScaryBritishRevolutionaryOpponentsWarfareLocationCoatsBellyTacticsRevolutionary WarArtilleryTwo ChoicesGuerrillasStealthGuerrilla WarfareViet CongBritish Army Author:Ralph E. Reed, Jr.