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Peter Watts

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“Evolution has no foresight. Complex machinery develops its own agendas. Brains — cheat. Feedback loops evolve to promote stable heartbeats and then stumble upon the temptation of rhythm and music. The rush evoked by fractal imagery, the algorithms used for habitat selection, metastasize into art. Thrills that once had to be earned in increments of fitness can now be had from pointless introspection. Aesthetics rise unbidden from a trillion dopamine receptors, and the system moves beyond modeling the organism. It begins to model the very process of modeling. It consumes evermore computational resources, bogs itself down with endless recursion and irrelevant simulations. Like the parasitic DNA that accretes in every natural genome, it persists and proliferates and produces nothing but itself. Metaprocesses bloom like cancer, and awaken, and call themselves I.”

“You invest so much in it, don't you? It's what elevates you above the beasts of the field, it's what makes you special. Homo sapiens, you call yourself. Wise Man. Do you even know what it is, this consciousness you cite in your own exaltation? Do you even know what it's for? Maybe you think it gives you free will. Maybe you've forgotten that sleepwalkers converse, drive vehicles, commit crimes and clean up afterwards, unconscious the whole time. Maybe nobody's told you that even waking souls are only slaves in denial. Make a conscious choice. Decide to move your index finger. Too late! The electricity's already halfway down your arm. Your body began to act a full half-second before your conscious self 'chose' to, for the self chose nothing; something else set your body in motion, sent an executive summary—almost an afterthought— to the homunculus behind your eyes. That little man, that arrogant subroutine that thinks of itself as the person, mistakes correlation for causality: it reads the summary and it sees the hand move, and it thinks that one drove the other. But it's not in charge. You're not in charge. If free will even exists, it doesn't share living space with the likes of you. Insight, then. Wisdom. The quest for knowledge, the derivation of theorems, science and technology and all those exclusively human pursuits that must surely rest on a conscious foundation. Maybe that's what sentience would be for— if scientific breakthroughs didn't spring fully-formed from the subconscious mind, manifest themselves in dreams, as full-blown insights after a deep night's sleep. It's the most basic rule of the stymied researcher: stop thinking about the problem. Do something else. It will come to you if you just stop being conscious of it. Every concert pianist knows that the surest way to ruin a performance is to be aware of what the fingers are doing. Every dancer and acrobat knows enough to let the mind go, let the body run itself. Every driver of any manual vehicle arrives at destinations with no recollection of the stops and turns and roads traveled in getting there. You are all sleepwalkers, whether climbing creative peaks or slogging through some mundane routine for the thousandth time. You are all sleepwalkers. Don't even try to talk about the learning curve. Don't bother citing the months of deliberate practice that precede the unconscious performance, or the years of study and experiment leading up to the gift- wrapped Eureka moment. So what if your lessons are all learned consciously? Do you think that proves there's no other way? Heuristic software's been learning from experience for over a hundred years. Machines master chess, cars learn to drive themselves, statistical programs face problems and design the experiments to solve them and you think that the only path to learning leads through sentience? You're Stone-age nomads, eking out some marginal existence on the veldt—denying even the possibility of agriculture, because hunting and gathering was good enough for your parents. Do you want to know what consciousness is for? Do you want to know the only real purpose it serves? Training wheels. You can't see both aspects of the Necker Cube at once, so it lets you focus on one and dismiss the other. That's a pretty half-assed way to parse reality. You're always better off looking at more than one side of anything. Go on, try. Defocus. It's the next logical step. Oh, but you can't. There's something in the way. And it's fighting back.”

“A whole planet of worlds, and not one of them—not one—has a soul. They wander through their lives separate and alone, unable even to communicate except through grunts and tokens: as if the essence of a sunset or a supernova could ever be contained in some string of phonemes, a few linear scratches of black on white. They've never known communion, can aspire to nothing but dissolution. The paradox of their biology is astonishing, yes; but the scale of their loneliness, the futility of these lives, overwhelms me.”

“Perhaps they'd been conditioned by all the quarantines and blackouts, all the invisible boundaries CSIRA erected on a moment's notice. The rules changed from one second to the next, the rug could get pulled out just because the wind blew some exotic weed outside its acceptable home range. You couldn't fight something like that, you couldn't fight the wind. All you could do was adapt. People were evolving into herd animals. Or maybe just accepting that that's what they'd always been.”

“Imagine a crown of thorns, twisted, dark and unreflective, grown too thickly tangled to ever rest on any human head. Put it in orbit around a failed star whose own reflected half-light does little more than throw its satellites into silhouette. Occasional bloody highlights glinted like dim embers from its twists and crannies; they only emphasized the darkness everywhere else. Imagine an artefact that embodies the very notion of torture, something so wrenched and disfigured that even across uncounted lightyears and unimaginable differences in biology and outlook, you can't help but feel that somehow, the structure itself is in pain. Now make it the size of a city”

“Rumors had their own classic epidemiology. Each started with a single germinating event. Information spread from that point, mutating and interbreeding—a conical mass of threads, expanding into the future from the apex of their common birthplace. Eventually, of course, they'd wither and die; the cone would simply dissipate at its wide end, its permutations senescent and exhausted. There were exceptions, of course. Every now and then a single thread persisted, grew thick and gnarled and unkillable: conspiracy theories and urban legends, the hooks embedded in popular songs, the comforting Easter-bunny lies of religious doctrine. These were the memes: viral concepts, infections of conscious thought. Some flared and died like mayflies. Others lasted a thousand years or more, tricked billions into the endless propagation of parasitic half-truths.”

“This is how you break down the wall: Start with two beings. They can be human if you like, but that's hardly a prerequisite. All that matters is that they know how to talk among themselves. Separate them. Let them see each other, let them speak. Perhaps a window between their cages. Perhaps an audio feed. Let them practice the art of conversation in their own chosen way. Hurt them. It may take a while to figure out how. Some may shrink from fire, others from toxic gas or liquid. Some creatures may be invulnerable to blowtorches and grenades, but shriek in terror at the threat of ultrasonic sound. You have to experiment; and when you discover just the right stimulus, the optimum balance between pain and injury, you must inflict it without the remorse. You leave them an escape hatch, of course. That's the very point of the exercise: give one of your subjects the means to end the pain, but give the other the information required to use it. To one you might present a single shape, while showing the other a whole selection. The pain will stop when the being with the menu chooses the item its partner has seen. So let the games begin. Watch your subjects squirm. If—when—they trip the off switch, you'll know at least some of the information they exchanged; and if you record everything that passed between them, you'll start to get some idea of how they exchanged it. When they solve one puzzle, give them a new one. Mix things up. Switch their roles. See how they do at circles versus squares. Try them out on factorials and Fibonnaccis. Continue until Rosetta Stone results. This is how you communicate with a fellow intelligence: you hurt it, and keep on hurting it, until you can distinguish the speech from the screams.”

“Turns out that when something gets cheaper, or more efficient, we just end up using so much more of the stuff that the savings disappear under a wave of increased consumption. They call it the “Jevons Paradox”, and it applies to pretty much any human resource. Halve the price of computer memory, we'll increase demand by a factor of four. Increase solar efficiency by ten times, we'll suck back twenty times as much of the stuff. And you just know that if we resort to geoengineering to buy time—use stratospheric sulfates to compensate for ongoing carbon emissions, for example—people will just be that much less inclined to cut those emissions any time soon. We are not wired for restraint; let us off the leash, and we will devour whatever is available.”

“You know how dreams work, right? Our brains are full of static; neurons just fire off at random sometimes, not thoughts or anything, just—background noise. The visual cortex gets its share, but normally you don’t notice ’cause the signals coming in over your optic nerves are so much stronger, they just swamp everything else. When you’re asleep, though, there’s nothing coming in through the main cables. Nothing to drown out the static. And the brain—notices. It’s got these pattern-matching circuits and when static’s all they’ve got to work with, they’ll find signal in that noise even if there isn’t any signal to find. They try and shoehorn these random flickers into the experiential database. Same reason we see faces in clouds.”