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Stories Quotes

“In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think, in my mind, it's an ideas I don't really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn't mean anything to me anymore.”

“A positive attitude is important, but it is only part of the story. Understanding how to surmount pain, doubt, and failure is a vital component in winning the game of life.”

“Now, the big box office successes are superhero stories. It seems there's a lowest common denominator mentality, in terms of movies that are almost purely visual, that anyone can understand anywhere in the world. Good robot, bad robot: they fight. You don't need to know anything apart from that. And then we can make toys that look like that robot - and sell those toys or video games.”

“You know, not every good book needs to be a movie, or a television series, or a video game. There's great work in those mediums, of course, but sometimes a book should remain a book. I still believe nothing tells a story with the richness and complexity of a good novel. When people say they think a book would make a good movie, they say this sometimes because, if it worked, they already saw all the images in the movie theatre that is in their brains. And sometimes that is the way it should stay.”

“It's can you, Steve Wozniak, design the same computer - maybe it's a Varian 620i - can you design it on paper with fewer chips than last month? Can you design it with 79 chips instead of 80 chips? I had played this game so long that I had all these little tricks in my head that I can't even explain... Nothing was wasted; absolutely zero waste. I told this story recently to the Resource Recovery Association, recycling, and they loved to hear I didn't believe in waste.”

“I'm not sure I would call it agony but there is a kind of cyclic frustration. You get one story right and then here comes another one. When does that end? What I'm trying to do is get it to end right now, by recognizing that that cycle is writing. That is: trying to understand the frustrations and setbacks (and agony) as part of a bigger chess game you are playing with art itself.”