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Alex Garland

Alex Garland Books

Novelist

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“Show people your stuff, listen carefully to their responses, but ultimately don't value anyone's opinion above your own. Be influenced by writers you dislike as well as writers you like. Read their stuff to figure out what's wrong. Find a balance between the confidence that allows you continue, and the self-critical facility that enables you to improve. Get the balance wrong on either side, and you're screwed.”

“Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.”

“The success that comes from my books is not something I feel very comfortable with. Past a certain point you have to accept the idea that the success is a lot to do with the timing and luck and that divorces you from it massively. There are aspects of it that I haven't got used to at all. But I've enjoyed some parts of it massively. It relates to the same reason I did a lot of backpacking — partly for the experience — it's something to tell my grandkids. It's a weird chain of events to have in your life.”

“I never feel a huge need for backstory in my novels or films. Quick sketches are often enough. When you encounter people in life - like a chance encounter at a bar or wherever you happen to be - you make these incredibly quick, quite intricate decisions about people based on very small amounts of coded information. We're good at that. Long descriptions prior to meeting someone or as you're getting to know them almost don't work.”

“The thing video games had to learn was to write, which is not to let people choose their own stuff, but actually prescribe it. To say, "This character is not a blank canvas that you can project onto. I'm going to tell you what this character is like. And I'm going to tell you what happens to them. You're going to feel involved in other ways." Video games made the mistake of thinking everything had to be projectable, and this doesn't do that at all.”

“I don’t keep a travel diary. I did keep a travel diary once and it was a big mistake. All I remember of that trip is what I bothered to write down. Everything else slipped away, as though my mind felt jilted by my reliance on pen and paper. For exactly the same reason I don’t travel with a camera. My holiday becomes the snapshots and anything I forget to record is lost.”

“Vietnam, me love you long time. All day, all night, me love you long time. (...) Dropping acid on the Mekong Delta, smoking grass through a rifle barrel, flying on a helicopter with opera blasting out of loudspeakers, tracer-fire and paddy-field scenery, the smell of napalm in the morning. Long time.”

“When you develop an infatuation for someone you always find a reason to believe that this is exactly the person for you. It doesn’t need to be a good reason. Taking photographs of the night sky, for example. Now, in the long run, that’s just the kind of dumb, irritating habit that would cause you to split up. But in the haze of infatuation, it’s just what you’ve been searching for all these years.”

“Trust me, it's paradise. This is where the hungry come to feed. For mine is a generation that circles the globe and searches for something we haven't tried before. So never refuse an invitation, never resist the unfamiliar, never fail to be polite and never outstay the welcome. Just keep your mind open and suck in the experience. And if it hurts, you know what? It's probably worth it.”

“Dream life, I realized, was only confusing when you were awake. It was from the perspective of waking life that dream life seemed fractured and lacking consequence, lacking any certainty that one thing led to another. But from within dream life, the world was generally coherent. Not exactly an unconfusing world-just no more confusing than any other.”