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Game Quotes

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Game Quotes

“The best example I know, of this astonishingly stupid attitude towards sport, is that of Franz Ferdinand. His, however, was an achievement with the gun. He used to shoot at Konopist with no less than seven weapons and four loaders, and he once killed more than 4,000 birds, himself, in one day. [A propos of statistics and quite beside the point: a Yorkshireman once drank 52½ pints of beer in one hour.] Now why did Franz Ferdinand do this? Even if he shot for twelve hours at a stretch, without pause for luncheon, it means that he killed six birds in each minute of the day. The mere manual labour, a pheasant every ten seconds for twelve successive hours, is enough to make a road-mender stagger; and there is little wonder that, by the time the unhappy archduke had accumulated his collection of 300,000 head of game, he was shooting with rubber pads on his coat and a bandage round his ears. The unfortunate man had practically stunned himself with gunpowder, long before they bagged him also at Sarajevo.”

“Winning a game is good; but winning a game together with winning your rival’s heart too is brilliant and this is a real winning!”

“Philosophical confusions of the sort Wittgenstein is talking about here are not due to the mere transgression of some grammatical rule. Rather, they are due to the tacit hovering between different forms of use - uses that by themselves are perfectly all right. Now in order to treat such confusions, grammatical rules can be quite useful, despite - or even precisely because of - their circular character. For the use of these rules in such cases is not to prescribe particular uses and proscribe others. Indeed, such attempts at prescription and proscription would be counterproductive: for the problem is not that there are correct and incorrect ways of using the relevant words. Rather, the trouble is that two different uses are being conflated - so what we need is to get clear about the differences between them. What we need rules for is to capture the relevant patterns of use, describe them, and thereby make it clear that the confusion is due to an attempt to play two different games at the same time. This requires entering precisely into the sort of dialogue that Hacker's conception of grammatical rules seems to prevent, or at least make unnecessary - a dialogue that does not presuppose that the relevant 'pieces' and 'games' have already been identified but is genuinely open to the possibility of using language in a multitude of meaningful ways.”

“In a game, there is a main character raised within American culture: he speaks in slang, lives for sex and pleasure, feels "successful" if the opposite sex chases after him, shows off by driving cars and motorcycles, obtains respect if he buys a yacht, worships money and wealth, has numerous tattoos and ornaments, spends his nights in clubs and casinos, feels "powerful" when he holds a gun, makes racist jokes, swears in every sentence, thinks and acts like he is at the center of the universe, and so on. Even if this game is produced in the United States, due to the fact that the whole world has now been made interconnected and interdependent, it easily spreads and influences other unconscious peoples. A child in Jakarta, Stockholm, or Prague begins to use the exact same sayings and do the exact same actions born of Brooklyn streets, Californian frat parties, and Los Angeles gambling centers. The result is that even the culture of a completely different country on the other side of the world ends up becoming American; the narrator in the game becomes the very thing children dream of, teenagers chase after, and adults turn into reality.”

“The winners of life's game always set and have goals in focus that they score to fulfill their purposes of existence and making the planet earth to celebrate joy; the losers make life bitter for others by tormenting their senses of joy and peace!”

“Until you step in the game and influence the skills, you will never change the score line.”

“I never win anything," Dolorous Edd complained. "The gods always smiled on Watt, though. When the wildlings knocked him off the Bridge of Skulls, somehow he landed in a nice depp proof of water. How lucky was that, missing all those rocks?" "Was it a long fall?" Green wanted to know. "Did landing in the pool of water save his life?" "No," said Dolorous Edd. "He was dead already, from that axe in his head. Still, it was pretty lucky, missing the rocks.”