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Rpg Quotes

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Rpg Quotes

“The closest I ever got to Dragonlance and Forgotten Realms was when I bought the box game set for the latter (I think this was before the novels came out). I well recall this—we were living in James Bay, in Victoria. We opened the box up and took out the maps while sitting in a Mexican restaurant. Ten minutes later I was as close as I have ever been to publicly burning someone else’s creation…What bothered us was the reworking of every fantasy cliché imaginable, all in one package now, and none of it made sense.”

“It was the savagery of their territory that diminished the clan of humans, like an old blade worked over too many times with the file. Ground down, but still razor sharp. They had lost wives, and daughters, and sons to illness, or some other malady. They lost strong men too. Men they’d known their whole lives, and ridden with for decades, were dead and buried, or at least dead, because they had stood side by side together against one savage brute or another. Worse yet, there was a time when bandits hid out in the bedrock. Human scum. They were the dregs, the cruelest kind of monster, devious and cunning, with a preference for deception.”

“Aside from a few minor quibbles, the Codex Celtarum is simply an amazing book. It’s not just one of the bestCastles & Crusades sourcebooks ever, but it’s something that ANY fantasy game setting can pick up and use/adapt, especially if they are looking for a Celtic flair for their homebrew world and stories. There is so little in the way of mechanics, that you won’t ever have to do that much converting, especially if you already use an OSR system. As usual, the new Celtic content line for Castles & Crusades continues to impress.”

“Is Lavos a selfish conqueror of the world, or a planetary farmer simply following its instincts? How sentient is Lavos, and if it can speak to us, why won’t it? Do apiarists palaver with their bees, or do they just mind the hives and collect the honey? It’s painful to imagine our species as insects, as fodder for something bigger, more powerful. Something that could plummet from above and ruin us in the blink of an eye.”

“Hadn't Gary Gygax simply invented a game, and an esoteric one at that? It was hardly a footnote in the increasingly fast and complex information age that we live in. What was all the fuzz about? The reason for all the fuzz among those who understood his work was simple. Gary Gygax and his seminal game creation, Dungeons & Dragons, had influenced and transformed the world in extraordinary ways. Yet, much of his contribution would also go largely unrecognised by the general public. Although it is debatable whether D&D ever became a thoroughly mainstream activity, as a 1983 New York Times article had speculated, referring to it as the great game of the 1980's, D&D and its RPG derivatives are beloved by a relatively small but dedicated group of individuals affectionately known as 'geeks'. Although the term 'geek' is not exclusive to role-playing gamers, the activities of this particular audience have often been viewed as the most archetypal form of 'geekiness'. Labels aside, what is notable is that the activities of this RGP audience were highly correlated with interests in other activities such as early computers, digital technologies, visual effects, and the performing arts. In this way, these geeks, though relatively small in number, became in many instances the leaders and masters of this era. With the advent of the digital age, geeks worldwide found opportunity and recognition never previously available to their predecessors. Icons and innovators such as George R. R. Martin, Mike Myers, Richard Garriott, Vin Diesel, Tim Duncan, Anderson Cooper, David X. Cohen, John Carmak, Tim Harford, Moby, and the late Robin Williams, to name just a few, were all avid role-playing gamers in their younger years. The list of those who include D&D as a regular activity while growing up is both extensive and impressive.”

“But do you know what happens in a couple days?” I asked. “The floor collapses,” she said. “Yes. But it is only you who dies when this happens. For us we go to sleep until the next dungeon opens. We will open our eyes, and it will be the same as it has been. Just another day. But one of these days, one of these days we will wake up, and we will be deeper. That’s what they tell us. Kill the crawlers, get better at killing, and you get to go deeper. And one day, eventually, we will be so deep that crawlers will never come, and we will finally have peace. We will have peace and a place to live and breed and have our little ones run free and not worry about killing for survival.”

“We are all transformed by stardust, say both the wisest and most unhinged scholars of our day. Therefore, if one could be transported to the stars, one could reform her body and her mind and become a person different than the flawed wretch she currently is. It is a risky proposition, trusting the fickle cosmic winds to better a terrestrial, mortal body, but what is magic if not a declaration that one no longer cares?”