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Video Games Quotes

Browse 79 quotes about Video Games.

Video Games Quotes

“Some days I spent up to three hours in the arcade after school, dimly aware that we were the first people, ever, to be doing these things. We were feeling something they never had - a physical link into the world of the fictional - through the skeletal muscles of the arm to the joystick to the tiny person on the screen, a person in an imagined world. It was crude but real. We'd fashioned an outpost in the hostile, inaccessible world of the imagination, like dangling a bathysphere into the crushing dark of the deep ocean, a realm hitherto inaccessible to humankind. This is what games had become. Computers had their origin in military cryptography - in a sense, every computer game represents the commandeering of a military code-breaking apparatus for purposes of human expression. We'd done that, taken that idea and turned it into a thing its creators never imagined, our own incandescent mythology.”

“The destructive effects of video games are not on boys' cognitive abilities or their reaction times, but on their motivation and their connectedness with the real world.”

“If we were ever to discover that such metaphysical laws truly exist, it might suggest, though not prove, that reality functions like a vast, programmed design. Sometimes I imagine the universe as an intricate simulation, where distant galaxies and unreachably far places resemble the "out-of-bounds" regions of an open-world massive multiplayer online video game.”

“Super Mario Bros. hooks newcomers because there are no barriers to playing the game. You can know absolutely nothing about the Nintendo console and still enjoy yourself from the very first minute. There's no need to read motivation-sapping manuals or grind through educational tutorials before you begin. Instead, your avatar, Mario appears on the left-hand side of an almost empty screen. Because the screen is empty, you can push the Nintendo controller's buttons randomly and harmlessly, learning which ones make Mario jump and which ones make him move left and right. You can't move any further left, so you quickly learn to move right. And you aren't reading a guide that tells you which keys are which--instead, you're learning by doing, and enjoying the sense of mastery comes from acquiring knowledge through experience. The first few seconds of gameplay are brilliantly designed to simultaneously do two very difficult things: teach, and preserve the illusion that nothing is being taught at all.”

“Unfortunately, we live on a planet with many limitations — genetic, mental, physical, etc — and on top of that, we have our memory erased at birth, which I believe to be a very diabolical thing, even though many spiritualists see it as a positive thing. So in a way, being delusional does provide more comfort, which is why many people want it. Why think about growing old when I can just play video games and forget about it? And why not waste my time with as many distractions as possible?”

“As a kid in the ’90s, I fought goblins and demons. I learned new magic spells and traded in old gear for shiny weapons. Raised rebellions, traveled through time, and rode a whale into space. I became the Dragonmaster and the Hero of Light. Didn’t we all?”

“The Government set the stage economically by informing everyone that we were in a depression period, with very pointed allusions to the 1930s. The period just prior to our last 'good' war. ... Boiled down, our objective was to make killing and military life seem like adventurous fun, so for our inspiration we went back to the Thirties as well. It was pure serendipity. Inside one of the Scripter offices there was an old copy of Doc Smith's first LENSMAN space opera. It turned out that audiences in the 1970s were more receptive to the sort of things they scoffed at as juvenilia in the 1930s. Our drugs conditioned them to repeat viewings, simultaneously serving the ends of profit and positive reinforcement. The movie we came up with stroked all the correct psychological triggers. The fact that it grossed more money than any film in history at the time proved how on target our approach was.' 'Oh my God... said Jonathan, his mouth stalling the open position. 'Six months afterward we ripped ourselves off and got secondary reinforcement onto television. We pulled a 40 share. The year after that we phased in the video games, experimenting with non-narcotic hypnosis, using electrical pulses, body capacitance, and keying the pleasure centers of the brain with low voltage shocks. Jesus, Jonathan, can you *see* what we've accomplished? In something under half a decade we've programmed an entire generation of warm bodies to go to war for us and love it. They buy what we tell them to buy. Music, movies, whole lifestyles. And they hate who we tell them to. ... It's simple to make our audiences slaver for blood; that past hasn't changed since the days of the Colosseum. We've conditioned a whole population to live on the rim of Apocalypse and love it. They want to kill the enemy, tear his heart out, go to war so their gas bills will go down! They're all primed for just that sort of denouemment, ti satisfy their need for linear storytelling in the fictions that have become their lives! The system perpetuates itself. Our own guinea pigs pay us money to keep the mechanisms grinding away. If you don't believe that, just check out last year's big hit movies... then try to tell me the target demographic audience isn't waiting for marching orders. ("Incident On A Rainy Night In Beverly Hills")”

“We have each other. We lived apart from them; we understand now. Our failure to touch, to belong. But it doesn’t matter anymore. Everybody is gone, and we will join them. We are born apart, driftwood on the banks of an endless dark ocean. And we will be carried away by the swell soon enough. But in between, in a single day of living… that dancing in a strip of sunlight, we can find what we miss. The love that makes us whole. The imminence. Everybody found their other. This pattern is mine...”

“He was a priest now, pagan, half-naked in the night, performing obscure rites of interment. Or he was the lead player in his own novel, or in one of those new arcade games William loved, compelled to repeat some totemic motion until he got it right. Only once did he feel, as he had on New Year's Eve, that someone was standing among the trees, watching. Well, let him watch, damn it. Something was being enacted here, as if it had been this deeper mission calling Mercer home all along. And now that he'd completed it, maybe he would be allowed to advance through to the next level, to a world where no one got shot.”

“My peak? Would I even have one? I hardly had had anything you could call a life. A few ripples. some rises and falls. But that's it. Almost nothing. Nothing born of nothing. I'd loved and been loved, but I had nothing to show. It was a singularly plain, featureless landscape. I felt like I was in a video game. A surrogate Pacman, crunching blindly through a labyrinth of dotted lines. The only certainty was my death.”

“HS is supposedly a story that is also a game. In games, the characters die all the time. How many times did you let Mario fall in the pit before he saved the princess? Who weeps for these Marios. In games your characters die, but you keep trying and trying and rebooting and resetting until finally they make it. When you play a game this process is all very impersonal. Once you finally win, when all is said and done those deaths didn’t “count”, only the linear path of the final victorious version of the character is considered “real”. Mario never actually died, did he? Except the omniscient player knows better. HS seems to combine all the meaningless deaths of a trial-and-error game journey with the way death is treated dramatically in other media, where unlike our oblivious Mario, the characters are aware and afraid of the many deaths they must experience before finally winning the game.”

“I told you, I’m awesome at everything,” he teased, putting the PS3 controller on the floor between us. “That includes video games.” I watched as the character Wesley had been operating moved across the screen, doing some sort of odd victory dance. “Not fair,” I muttered. “Your sword was bigger than mine.” “My sword is bigger than everyone’s.”

“Wesley was playing Soulcalibur IV. And because I’m a glutton for punishment, I’d challenged him. My God, I had to find something I could beat him at! And you know, something about beating the shit out of an animated character really made me feel better. Before I knew it, I wasn’t even worried about Mom or Dad. Things would be okay. They had to be. I just had to be patient and let things happen. And in the meantime, I had to kick Wesley’s ass… or try, at least.”

“The Paisx GPL Interface triangulates prefix for suffix, implementing Rectangular Virtualization, while squaring off the base to derived like components Inna Pi Phi Xor Pipeline like Blockchain. Paisx or PiphiAISΦrtXor formulates the mathematical building blocks 11 Circlet + Diadem × Ring > Itemizer + Abstracter. I developed this in knowing that the new web2.0 Metaverse is on the rise. We really needed to speed up the development of the videogame industry's storylines and graphics automation, while integrating the newer gaming experience with an option for block chaining new coins to invest in the marketplace.”

“Being the Cool Girl means I am a hot, brilliant, funny woman who adores football, poker, dirty jokes, and burping, who plays video games, drinks cheap beer, loves threesomes and anal sex, and jams hot dogs and hamburgers into her mouth like she’s hosting the world’s biggest culinary gang bang while somehow maintaining a size 2, because Cool Girls are above all hot. Hot and understanding. Cool Girls never get angry; they only smile in a chagrined, loving manner and let their men do whatever they want. Go ahead, shit on me, I don’t mind, I’m the Cool Girl.”

“Oculus[2,3,8,12,8,6] = [14,2,10,7,5] = [12,2,3,17] = [14,12,13] = [1,15] = 14, Box Model For Paisbox Molecular Portal [phirand, ring, circlet, diadem, itemizer, abstracter] Attributes= pi= Modulation, phi= Abstraction, HP[health], MP[mana] Elements= Hexagonal Sphere= HP, MP; Mana Prism= pi, phi Finally, POAMULET[3,2,1,13,8,12,5,7]= "The (Oculus) Is Injected Into (Paisbox) To Create The Amulet”

“A Rainbow Faceted Coin Inna Pool Of Glimmering Light Interfacing the ring, circlet, diadem, itemizer abstracter for cognitive, affective, and psychomotor domains In KM, Keyword MagneticForce(modulated abstracted grid network pipes integers for keys) References The Golden Shield In Technology : K.M.G.O.E.S. GPL(knowledge management operating systems)” : Space/Time Q&A Bottomline Is To Find Lost Treasure - Who goes in there? How goes It? Get in there? Got It?” - Inventor Jonathan Roy McKinney”

“>Diadem Ring Circlet 8, 6, 1Mana Pi Sphere Abstracter 14, 8, 2Golden Items 5, 3Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, binds, and halves coins Inna 3-dimensional P2P hashing scheme.”

“*PO >Diadem Ring Circlet 8, 6, 1Mana Pi Sphere Abstracter 14, 8, 2Golden Items 5, 3Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”

“>Diadem Ring Circlet 8, 6, 1Mana Pi Sphere Abstracter 14, 8, 2Golden Items 5, 3Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches, and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Nintendo, Altered Carbon, B2B B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the model view projection matrix, and binds coins Inna two-dimensional P2P hashing scheme.”

“*PO GPL >Diadem Ring Circlet 8, 6, 1Mana Pi Sphere Abstracter 14, 8, 2Golden Items 5, 3Hexagonal Prism 9, 5< “Paisbox randomizer finds Rainbow Facets Inna hash table, prefixes, suffixes, searches and sorts globs Inna standard normal distribution, inspired by Blizzard Entertainment’s Diablo, Secret Of Mana on Super Nintendo, Altered Carbon, B2B/B2C Business Intelligence, Knowledge Management, and Blockchain. The Five pointed star forges the Model View Projection Matrix, binds or halves coins Inna 3-dimensional P2P hashing scheme.”