“About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go start their own company. The question you always have to answer is, 'How are we making these people more valuable than they would be elsewhere?'” PeopleWould BeRunningJobsGamesAnswersHalfCompanyValuableElsewhereValve Author:Gabe Newell
“It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.” NeedsYearsKindWholeStoriesUsedOrderStuffCompanyMillionsAudienceInformationNeededAccountsImpactBoringBunchUsed To BeConsumersSteamProcessingInformation Processing Author:Gabe Newell
“When I worked at Microsoft, I got to go and visit a bunch of different companies. Probably a hundred different companies a year. You'd see all the different ways they'd work. The guys who did Ventura Publisher one day, and then United Airlines the next. You'd see the 12 guys in Texas doing Doom, and then you'd go see Aetna life insurance.” WayYearsDifferentGuyNextUnitedCompanyOne DayHundredBunchDifferent WaysTexasPublishersDoomMicrosoftAirline Author:Gabe Newell
“We started off with a set of objectives for what we needed to communicate with the company's identity, created several proposals intended to meet those objectives, and picked the one that did the best job.” JobsCompanyIdentityNeededCommunicateObjectivesProposalBest Job Author:Gabe Newell