“What's the right way to think about the distribution part of Steam? You need to worry about viruses and people trying to publish other people's content, but the underlying thing is to eliminate that barrier between people who create stuff and people who want to have access to it.” PeopleThinkingWayWantNeedsTryingStuffWorryAccessBarriersRight WayDistributionPublishVirusesSteam Author:Gabe Newell
“A store is just a collection of content. The Steam store is this very safe, boring entertainment experience. Nobody says, 'I'm going to play the Steam store now.'” PlaySafeEntertainmentBoringStoresCollectionsSteam Author:Gabe Newell
“If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.” IfsI CanRunningGamesRoomsBenefitsWindowMachinesConsumersLiving RoomSteamDevelopers Author:Gabe Newell
“It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.” NeedsYearsKindWholeStoriesUsedOrderStuffCompanyMillionsAudienceInformationNeededAccountsImpactBoringBunchUsed To BeConsumersSteamProcessingInformation Processing Author:Gabe Newell
“The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.” PeopleWantWellsProblemBigsRunningGamesEasyRealizingBehaviorCriticalDrivingConsumersSteamBig ProblemsLinuxPurchasingHolding Back Author:Gabe Newell
“We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'” ThinkingWantTryingBigsAnswersToolsInvestmentProducersUsersSteamBig PictureDevelopersAlways Thinking Author:Gabe Newell
“Steam is about creating tools for content creators and customers.” CreatingToolsCreatorCustomersSteam Author:Gabe Newell