“What's the right way to think about the distribution part of Steam? You need to worry about viruses and people trying to publish other people's content, but the underlying thing is to eliminate that barrier between people who create stuff and people who want to have access to it.” PeopleThinkingWayWantNeedsTryingStuffWorryAccessBarriersRight WayDistributionPublishVirusesSteam Author:Gabe Newell
“If you look at the requirements for just one piece, like art, from one generation of games to the next, it will change radically. You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next.” PeopleIfsWorldNeedsLooksArtNextGamesPiecesGenerationsUselessJust OneRequirementsOne PieceAdaptable Author:Gabe Newell
“It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.” NeedsYearsKindWholeStoriesUsedOrderStuffCompanyMillionsAudienceInformationNeededAccountsImpactBoringBunchUsed To BeConsumersSteamProcessingInformation Processing Author:Gabe Newell
“In order for innovation to happen, a bunch of things that aren't happening on closed platforms need to occur. Valve wouldn't exist today without the PC, or Epic, or Zynga, or Google. They all wouldn't have existed without the openness of the platform. There's a strong tempation to close the platform, because they look at what they can accomplish when they limit the competitors' access to the platform, and they say 'That's really exciting.'” NeedsLooksHappensTodayOrderStrongLimitsHappeningsExcitingInnovationAccomplishAccessBunchOpennessPlatformsGoogleEpicCompetitorsValve Author:Gabe Newell