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Tomorrow, and Tomorrow, and Tomorrow

Book by Gabrielle Zevin · 50 quotes · Love, Life, Grief

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Tomorrow, and Tomorrow, and Tomorrow Quotes

“You know what I keep thinking? I keep thinking how easy it was to make that first Ichigo. We were like machines then—this, this, this, this. It’s so easy to make a hit when you’re young and you don’t know anything.” “I think that, too,” Sadie said. “The knowledge and experience we have—it isn’t necessarily that helpful, in a way.” “So depressing,” Sam said, laughing. “What’s all of this struggle been for?” “There must be some other versions of us that don’t make games.” “What do they do instead?” “They’re friends. They have a life!” Sadie said.”

“Sadie didn't know why she bothered. You would think women would want to stick together when there weren't that many of them, but they never did. It was as if being a woman was a disease that you didn't want to catch. As long as you didn't associate with the other women you could imply to the majority, the men: I'm not like those other ones. - Sadie Green”

“Why do you think we never got together?” Sadie sat next to Sam on the bed. “Sammy,” she said. “We were together. You must know that. When I’m honest with myself, the most important parts of me were yours.” “But together together? The way you were with Marx or Dov.” “How can you not know this? Lovers are…common.” She studied Sam’s face. “Because I loved working with you better than I liked the idea of making love to you. Because true collaborators in this life are rare.”

“The alternative to appropriation is a world in which artists only reference their own cultures." "That's an oversimplification of the issue." "The alternative to appropriation is a world where white European people make art about white European people with only white European references in it. Swap African or Asian or Latin or whatever culture you want for European. A world where everyone is blind and deaf to any culture or experience that is not their own. I hate that world don't you? I'm terrified of that world and I don't want to live in a that world, and as a mixed race person, I literally don't exist in it. My dad, who I barely knew, was Jewish. My mom was an American-born Korean. I was raised by Korean immigrant grandparents in Korea Town Los Angeles and as any mixed race person will tell you-- to be half of two things is to be whole of nothing.”

“She had once read in a book about consciousness that over the years, the human brain makes an AI version of your loved ones. The brain collects data, and within your brain, you host a virtual version of that person. Upon the person's death, your brain still believes the virtual person exists, because, in a sense, the person still does. After a while, through, the memory fades, and each year, you are left with an increasingly diminished version of the AI you had made when the person was alive.”

“Sam used to say that Marx was the most fortunate person he had ever met-he was lucky with lovers, in business, in looks, in life. But the longer Sadie knew Marx, the more she thought that Sam hadn't truly understood the nature of Marx's good fortune. Marx was fortunate because he saw everything as if it were a fortuitous bounty. It was impossible to know-were persimmons his favorite fruit, or had they just now become his favorite fruit because there they were, growing in his own backyard? He had certainly never mentioned persimmons before. My God, she thought, he is so easy to love.”

“What you have with Sadie is nothing like what I have with Sadie, so it doesn't even matter. You can fuck anyone," he says. "You can't make games with anyone, though." "I make games with both of you," you point out. "I named Ichigo, for God's sake. I have been with both of you every step of the way. You can't say I haven't been here." "You've been here, sure. But you're fundamentally unimportant. If you weren't here, it would be someone else. You're a tamer of horses. You're an NPC, Marx." An NPC is a character that is not playable by a gamer. It is an AI extra that gives a programmed world verisimilitude. The NPC can be a best friend, a talking computer, a child, a parent, a lover, a robot, a gruff platoon leader, or the villain. Sam, however, means this as an insult---in addition to calling you unimportant, he's saying you're boring and predictable. But the fact is, there is no game without the NPCs. "There's no game without the NPCs," you tell him. "There's just some bullshit hero, wandering around with no one to talk to and nothing to do.”

“You are a gaming person, which is to say you are the kind of person who believes that "game over" is a construction. The game is only over if you stop playing. There is always one more life. Even the most brutal death isn't final. You could have taken poison, fallen into a vat of acid, been decapitated, been shot a hundred times, and still, if you clicked restart, you could begin it all over again. Next time, you would get it right. Next time, you might even win.”

“She had once read in a book about consciousness that over the years, the human brain makes an AI version of your loved ones. The brain collects data, and within your brain, you host a virtual version of that person. Upon the person's death, your brain still believes the virtual person exists, because, in a sense, the person still does. After a while, though, the memory fades, and each year, you are left with an increasingly diminished version of the AI you had made when the person was alive.”

“On the night Sam went missing, it occurred to Sadie that nothing in life was as solid-state as it appeared. A childish game could be deadly. A friend might disappear. And as much as a person might try to shield herself from it, the possibility for the other outcome was always there. We are all living, at most, half of a life, she thought. There was the life that you lived, which consisted of the choices you made. And then, there was the other life, the one that was the things you hadn't chosen. And sometimes, this other life felt as palpable as the one you were living. Sometimes, it felt as if you might be walking down Brattle Street, and without warning, you could slip into this other life, like Alice falling down the rabbit hole that led to Wonderland. But it wouldn't be strange like Wonderland, not at all. Because you would have expected all along that it could have turned out that way. You would feel relief, because you had always wondered what that other life would have looked like. And there you were.”

“Sam felt a peacefulness come over him when he was playing Donkey Kong in his grandparents' pizza parlor. When he could time the little Japanese Italian plumber's jumps and ascend the staircases at the right pace, it felt as if the universe was capable of being ordered. It felt as if it were possible to achieve a perfect timing. It felt like synchronicity.”

“Sadie had often reflected that sex and video games had a great deal in common. There were certain objectives that needed to be met. There were certain rules that shouldn't be broken. There was a correct combination of movements---button mashes, joystick pivots, keystrokes, commands---that made the whole thing work or not work. There was a pleasure to knowing you had played the game correctly and a release that came when you reached the next level. To be good at sex was to be good at the game of sex.”

“Watanabe-san and Sadie exchanged gifts. She brought him a pair of carved wooden Ichigo chopsticks that their Japanese distributor had had made to celebrate the release of the second Ichigo in Japan. In return, he gave her a silk scarf with a reproduction of Cherry Blossoms at Night, by Katsushika Ōi, on it. The painting depicts a woman composing a poem on a slate in the foreground. The titular cherry blossoms are in the background, all but a few of them in deep shadow. Despite the title, the cherry blossoms are not the subject; it is a painting about the creative process---its solitude and the ways in which an artist, particularly a female one, is expected to disappear. The woman's slate appears to be blank. "I know Hokusai is an inspiration for you," Watanabe-san said. "This is by Hokusai's daughter. Only a handful of her paintings survived, but I think she is even better than the father.”

“Why do you keep coming?" she asked. "Because," he said. Click on this word, he thought, and you will find links to everything it means. Because you are my oldest friend. Because, once, when I was at my lowest, you saved me. Because I might have died without you or ended up in a children's psychiatric hospital. Because I owe you. Because, selfishly, I see a future where we make fantastic games together, if you can manage to get out of bed. "Because," he repeated.”

“When Sam told this story to Sadie, she laughed, though she barely seemed to be listening. He had framed the story in a humorous way, smoothed off some of the edges of his hostility toward the woman in the park. But as he told it, he could feel himself back in that dog park. He could feel the dry California heat and the murderous pounding of his heart. Without warning, an anecdote he had meant to be amusing did not feel amusing. Anyone, who had truly looked at Tuesday could not have possibly seen a coyote. But the woman had not truly looked, and the injustice of this hit him. Why was is it acceptable for apparently well-meaning people to see the world in such a general way? Sam was put off by Sadie's laughter. He asked her what was funny. She was confused for a moment---hadn't he wanted her to laugh?---and then she said, annoyed, "You get that this a story about you, right? That's why you lost your mind at a dog park. You're Tuesday. You're the incredibly special dog that no one can classify." It was not long after their huge argument, and things were quite strained between them. Sam told her that she was being reductive, and that her interpretation was insulting to both him and the dog. "It's a story about Tuesday," he insisted. "Maybe it's a story about L.A., too. Maybe it's a story about the kind of people that go to the dog park in Silver Lake. But it's mainly a story about Tuesday." "The text," she said, "perhaps.”

“How do you get into making video games anyway? Sadie hated answering this question, especially after a person told her he hadn't heard of Ichigo. "Well, I learned to program computers in middle school, I got an 800 on my math SAT, won a Westinghouse and a Leipzig, and then I went to MIT, which, by the way, is highly competitive, even for a lowly female like myself, and studied computer science. At MIT, I learned four or five more programming languages and studied psychology with an emphasis on ludic techniques and persuasive designs, and English, including narrative structures, the classics, and the history of interactive storytelling. Got myself a great mentor. Regrettably made him my boyfriend. Suffice it to say, I was young. And then I dropped out of school for a time to make a game because my best frenemy wanted me to. That game became the game you never heard of. But yeah, it sold around two and a half million copies, just in the U.S., so...." Instead, she said, "I like to play games a lot, so I thought I'd see if I could make them.”