Quotessence
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Sherry Turkle

Sherry Turkle Books

Professor

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“In his history of solitude, Anthony Storr writes about the importance of being able to feel at peace in one's own company. But many find that, trained by the Net, they cannot find solitude even at a lake or beach or on a hike. Stillness makes them anxious. I see the beginnings of a backlash as some young people become disillusioned with social media. There is,. too, the renewed interest in yoga, Eastern religions, meditating, and "slowness.”

“You end up isolated if you don't cultivate the capacity for solitude, the ability to be separate, to gather yourself. Solitude is where you find yourself so that you can reach out to other people and form real attachments. When we don't have the capacity for solitude, we turn to other people in order to feel less anxious or in order to feel alive. When this happens, we're not able to appreciate who they are. It's as though we're using them as spare parts to support our fragile sense of self. We slip into thinking that always being connected is going to make us feel less alone. But we're at risk, because actually it's the opposite that's true.”

“A good therapy helps you develop a sense of irony about your life so that when you start to repeat old and unhelpful patterns, something within you says, "There you go again; let's call this to a halt. You can do something different." Often the first step toward doing something different is developing the capacity to not act, to stay still and reflect.”

“If you're having a conversation with someone in speech, and it's not being tape-recorded, you can change your opinion, but on the Internet, it's not like that. On the Internet it's almost as if everything you say were being tape-recorded. You can't say, "I changed my mind.”

“Teenagers talk about the idea of having each other's 'full attention.' They grew up in a culture of distraction. They remember their parents were on cell phones when they were pushed on swings as toddlers. Now, their parents text at the dinner table and don't look up from their BlackBerry when they come for end-of-school day pickup.”

“It all stems from the same thing - which is that when we are face to face - and this is what I think is so ironic about Facebook being called Facebook, because we are not face to face on Facebook ... when we are face to face, we are inhibited by the presence of the other. We are inhibited from aggression by the presence of another face, another person. We're aware that we're with a human being. On the Internet, we are disinhibited from taking into full account that we are in the presence of another human being.”

“Terrified of being alone, yet afraid of intimacy, we experience widespread feelings of emptiness, of disconnection, of the unreality of self. And here the computer, a companion without emotional demands, offers a compromise. You can be a loner, but never alone. You can interact, but need never feel vulnerable to another person.”

“One thing is certain: the riddle of mind, long a topic for philosophers, has taken on new urgency. Under pressure from the computer, the question of mind in relation to machine is becoming a central cultural preoccupation. It is becoming for us what sex was to the Victorians--threat and obsession, taboo and fascination.”

“Ours has been called a culture of narcissism. The label is apt but can be misleading. It reads colloquially as selfishness and self-absorption. But these images do not capture the anxiety behind our search for mirrors. We are insecure in our understanding of ourselves, and this insecurity breeds a new preoccupation with the question of who we are. We search for ways to see ourselves. The computer is a new mirror, the first psychological machine. Beyond its nature as an analytical engine lies its second nature as an evocative object.”

“Pinball games were constrained by physical limitations, ultimately by the physical laws that govern the motion of a small metal ball. The video world knows no such bounds. Objects fly, spin, accelerate, change shape and color, disappear and reappear. Their behavior, like the behavior of anything created by a computer program, is limited only by the programmer's imagination. The objects in a video game are representations of objects. And a representation of a ball, unlike a real one, never need obey the laws of gravity unless its programmer wants it to.”