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Achieve Quotes

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Achieve Quotes

“As for mathematicians themselves: don't expect too much help. Most of them are too far removed in their ivory towers to take up such challenges. And anyway, they are not competent. After all, they are just mathematicians-what we need is paramathematicians, like you... It is you who can be the welding force, between mathematicians and stories, in order to achieve the synthesis.”

“The catastrophe story, whoever may tell it, represents a constructive and positive act by the imagination rather than a negative one, an attempt to confront the terrifying void of a patently meaningless universe by challenging it at its own game. [. . .] Each one of these fantasies represents an arraignment of the finite, an attempt to dismantle the formal structure of time and space which the universe wraps around us at the moment we first achieve consciousness.”

“I don't really distinguish between a fictional hero and a real life hero as a basis for any comparison. To me, a hero is a hero. I like making pictures about people who have a personal mission in life or at least in the life of a story who start out with certain low expectations and then over achieve our highest expectations for them. That's the kind of character arc I love dabbling in as a director, as a filmmaker.”

“Your story isn't powerful enough if all it does is lead the horse to water; it has to inspire the horse to drink, too. On social media, the only story that can achieve that goal is one told with native content.”

“To me representing clairvoyance, how was I going to achieve that, how I was going to capture that? For me, it all became about her gaze and the way she takes you in. It's a rhythmic thing and a stillness thing to consider but these are little details, little nuances. We were invited to the sanctity of her home and there were roosters running around and she's screaming, "Jackie, be quiet!" Even though she's in the middle of the thing. And these are the details that we wanted to incorporate into our story.”

“Chekhov used to correspond with aspiring writers, and once he gave this advice to Maxim Gorky when he was encouraging him to pare his wordy sentences: "When someone expends the least amount of motion on a given action, that's grace." The short story, by definition, embodies this notion of grace, because it requires such forceful compression to achieve its effects.”

“If this "critical openminded attitude" ... is wanted, the question at once arises, Is it science that should be studied in order to achieve it? Why not study law? A judge has to do everything that a scientist is exhorted to do in the way of withholding judgment until all the facts are in, and then judging impartially on the merits of the case as well as he can. ... Why not a course in Sherlock Holmes? The detectives, or at least the detective-story writers, join with the scientists in excoriating "dogmatic prejudice, lying, falsification of facts, and data, and willful fallacious reasoning."”

“At the beginning of the book [The Dissemblers], Ivy [Wilkes] has a long way to go in order to achieve self-sufficiency. Although she is very independent, even somewhat of a loner, she is very affected by other peoples' opinions. At the opening of the book, her ideas of success and achievement are largely defined by the approval of others; over the arc of the story, I think that begins to change a little.”

“Reagan said that government is not the solution to our problems, government is the problem. And he was going to dismantle that government. Well, long story short, he failed to do that. He built up the military to a much greater status, more people in it, and actually more employees after the end of the Reagan administration. And, to achieve his objectives, he did some of the very same things that Trump is doing to achieve his. What Ronald Reagan really wanted to dismantle was the welfare state. And he had limited success in doing that.”

“I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.”