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Reader Quotes

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Reader Quotes

“I think [James] Joyce sometimes enjoyed misleading his readers. He said to me that history was like that parlor game where someone whispers something to the person next to him, who repeats it not very distinctly to the next person, and so on until, by the time the last person hears it, it comes out completely transformed. Of course, as he explained to me, the meaning in Finnegans Wake is obscure because it is a 'nightpiece.' I think, too, that, like the author's sight, the work is often blurred.”

“Writers are voracious readers. Once I unlocked the mystery of the alphabet that led to words, a multitude of words connecting me to the world, there was no stopping me. Everything was fair game, from Louisa May Alcott to my older cousin's True Romance Magazines, from Lewis Carroll to the backs of cereal boxes. All of this fed me, but it took certain books to make me grow. I don't want to work without a sense of drama, without passion, or without both eyes open to the world around me.”

“While THE NEW COOL takes the reader inside a season, limns a team and coaching staff, and masterfully recounts a gripping competition, this is anything but your conventional sports book. And not simply because the 'big game' is...a curious robotics contest. Like the kids he vividly captures, Neal Bascomb has himself performed a masterful bit of engineering here.”

“I wasn't trying to write a corrective novel - that would just end up tasting like medicine, and I tried to stay away from polemics as best I could. I think that, if anything, Fobbit is my way of showing readers there's another side to war - the backstage of combat, if you will. If you play a word association game with Americans and say "war," what's the first thing that comes to mind? Soldiers running across a battlefield through a hail of bullets, right? Rambo, smoke, explosions. In Fobbit, I hope readers will see something a little different”

“What writers of fantasy, science fiction, and much historical fiction do for a living is different from what writers of so-called literary or other kinds of fiction do. The name of the game in F/SF/HF is creating fictional worlds and then telling particular stories set in those worlds. If you're doing it right, then the reader, coming to the end of the story, will say, "Hey, wait a minute, there are so many other stories that could be told in this universe!" And that's how we get the sprawling, coherent fictional universes that fandom is all about.”