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Towns Quotes

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Towns Quotes

“The school was nothing but reminiscence - of an Italian hill town, a French abbey, an English academy, the different sources improbably but convincingly melded into a fantasy about the classic sites of Europe as imagined by exiles from cold peripheral lands, nostalgia about somebody else's past.”

“The usual struggle squeezing my bloated Citroën, absurdly named “Picasso,” in or out of any old Italian town. I should be taking a year over this and doing it on a donkey. Eventually found the road to the church of the Madonna of San Biagio, a foursquare temple sitting all alone in the plain. Sangallo's fantasy of the Doric order in honey-colored sandstone, with shell-niches, rosettes, oculi under heavy entablatures. Any one ignorant of geometry scarcely dare enter this shrine to number, measure, and weight. So clean and crisp I could eat it for breakfast.”

“A comic book is the opposite of a cartoon. In a cartoon, you want to simplify the idea, so when they look at it at a glance, they get it. Boom. Simple. Direct to the point. But when you're drawing Groo, now it's a narrative, a story. You want the viewer to get involved in the story. You want him to feel like he's in the town to follow your main character. So I love to add lots and lots of things in it. Things that people will enjoy going back to and say, "Oh yeah, that's how a market must have looked in this fantasy world, with people selling meat here and dishes here."”

“I was never very good with either my hands or feet. It always seemed to me they'd just been stuck on as an afterthought during my making. Dreams didn't translate through sports, or music, dancing, carpentry, plumbing. I was the bookish kid, more at home in the pages of a fantasy than in the room in the town on the planet.”

“The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.”

“Wickedly Dangerous translates a terrifying figure from folklore , the Baba Yaga, into the smart, resourceful, motorcycle-riding Barbara Yager, who travels with her dragon-disguised-as-a-dog best friend, righting wrongs and helping those in need. But when she stumbles into a town whose children are vanishing, and meets the haunted young sheriff trying to save them, what was a job becomes very personal. This is urban fantasy at its best, with all the magic and mayhem tied together with very human emotions, even when the characters aren't quite human.”