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Fantasy Worlds Quotes

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Fantasy Worlds Quotes

“Well,” she said, “when I decided to put together the land of Oz and the country of the hobbits and Rootabaga and Mother Goose Land, because they were all scattered all over and I kept forgetting which book I had to take to get to each country—well, anyway, I decided to put them all together. Fairyland, too, of course. So it’s all called Gunnywapitat now, and Ozma lives there, and all the hobbits, and the Cowardly Lion and the old woman in the shoe, and Peter Pan, and Oberon and the rest, all there where I can get to them easy. Gunnywapitat.”

“He lived in a fantasy world. There was not a day when he didn't add some Mickey Mouse story about a club that wanted him. First of all, he came in and told me that Arsenal wanted to buy him, then the next week it was Manchester Utd, then the next week it was Real Madrid. He made it clear that he did not want to be at the club so, in the end, there was only one thing I could do - send him to Wigan.”

“It's just about pushing yourself to realms that are uncharted. I love to get to that place where I don't know what kind of music I'm doing, I don't know if it's any good, I don't know if it's anything. It's a big question mark. The idea is to have interesting results. That's my bottom line. Not just a creative fantasy world or something like that, but a mood too.”

“Also, worldbuilding touches all aspects of your story. It touches plot and character as well. If you don't know the culture your character comes from, how can you know what he's really like? You must know your characters on a much deeper level than you would if you just shrugged your way into a cookie cutter fantasy world.”

“I've always written towards movies that take place across two worlds. Most of the movies that I've worked on take place in two worlds, or sometimes three worlds, where you have a normal world and a fantasy world that mix and overlap. I never shy away from the series stuff in the real world. Big Fish is about mortality.”

“I've got a solid grounding in history, sociology, anthropology, philosophy, etc etc. That means I actually have a good idea about how societies change and evolve. I know how a lot of them have actually functioned through the years. I can put together a culture that's cool and different, while still being logically consistent, so that it feels real. So many fantasy worlds are either implausible, cookie-cutter, or both. Mine aren't.”

“A comic book is the opposite of a cartoon. In a cartoon, you want to simplify the idea, so when they look at it at a glance, they get it. Boom. Simple. Direct to the point. But when you're drawing Groo, now it's a narrative, a story. You want the viewer to get involved in the story. You want him to feel like he's in the town to follow your main character. So I love to add lots and lots of things in it. Things that people will enjoy going back to and say, "Oh yeah, that's how a market must have looked in this fantasy world, with people selling meat here and dishes here."”