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Games Quotes

“If you look at the success of snowboarding in the Winter Games and how that's brought a more youthful edge to the Olympics in general, they don't have that with the Summer Games. They don't have anything that's drawing in a younger viewership. To be honest, I think they need skateboarding more than we need them. Skateboarding's popularity is solidified for the most part in a lot of countries.”

“This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, and again, and again, and we revise until we come up with something that we think is going to be fun for everyone to play over and over again. So we have a lot of confidence in our ability to do so, but we understand what a tough challenge it is to create those courses.”

“I played sometimes about as dull as you can play it. I did things the right way, you know. I think I modeled my playing ability after one of the all time greats, Joe DiMaggio. You always found Joe, when he played, you know, he always threw to the right base. He ran, he caught the ball. He did all the right things. He was an idol of mine in the outfield. He played the game the way it was supposed to be played.”

“Man Ray... loved games and absolutely knew about the camera. It is interesting to note that, although I used him in only about 10 percent of the photographs and videotapes, most people think of him as omnipresent in my work. It irked me sometimes to be known only as the guy with the dog, but on the other hand it was a thrill to have a famous dog.”

“Josh Bard is a catcher with excellent defensive tools and someone ... whose best days are ahead of him. He's not coming off his best [offensive] season, but we still think there is some ceiling on him. He has outstanding makeup and calls a good game. [He's] a solid receiver with a plus arm, and he's going to be coming to camp with a chance to open some eyes.”

“I was in Chicago in 1994 and at this time I had no thoughts of coming back and playing the game of basketball, Bryon Russell came over to me and said, "Why'd you quit? You know I could guard you." When I did come back in 1995 and we played Utah in '96, I'm at the center circle and Bryon Russell is standing next to me. I said, "You remember what you said in 1994 about, 'I think I can guard you, I can shut you down, I would love to play against you?' Well, you're about to get your chance.”

“It is in this matter that I fall foul of so many American writers on writing; they seem to think that writing is a confidence game by means of which the author cajoles a restless, dull-witted, shallow audience into hearing his point of view. Such an attitude is base, and can only beget base prose.”

“He [Bogie] had tremendous character and a great sense of honor and would not tolerate lies, even if they asked him what he thought of a movie. We were once at a screening at somebody's house, I forget whose, and they ran a movie that he was in, that he never thought much of. Afterward, the producer asked what he thought of it, and Bogie said "I think it's a crock." And this producer was horrified! He was about to release the movie, and he said to Bogie "Why would you say that?!" Bogie shrugged and said "Then don't ask me." He never played the schmoozing game. He was not into that at all.”

“Very few people want to hear the truth. Bogie was like that, my mother was like that, and I'm like that. I believe in the truth, and I believe in saying what you think. Why not? Do you have to go around whispering all the time or playing a game with people? I just don't believe in that. So I'm not the most adored person on the face of the earth.”

“When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.”

“For the sake of my children and grandchildren, I hope that the human talent for self-destruction can be successfully controlled, or at least channelled into productive forms, but I doubt it. I think we are moving into extremely volatile and dangerous times, as modern electronic technologies give mankind almost unlimited powers to play with its own psychopathology as a game.”

“I look at it this way: How much of the day are you awake? You think, "I've gotta get that dry cleaning, I gotta get this going, and this, and this, and this." And all of a sudden it's dinnertime. And then there's a moment of connection with your spouse or your friends. Then you read and go to bed. Wake up and then it's the same all over. You're not awake, you're not living, you're not experiencing. We start early medicating ourselves. We start kids early, on TV and video games and so on.”

“First of all, I wish everyone who loved football could stand in the quarterback's shoes just for a play, because I think it would be tremendously humbling to anyone who loved the game to say, "I didn't -- I had no idea." You can think about what it would be like, and the cameras are getting better at giving that perspective, that one that the skycam comes down and you get a sense of it, but you just -- you don't know.”

“Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.”

“My agent called me and said, they watched you do Chopped Champions and they thought you'd be good for this competition. What do you think? And I said, well, what do you think? He said he thought it would be great and I said let's do it. When you decide to do this, you don't really think that you're going to win it. I thought it would be fun, good to test my mettle; games are fun like that. Why not? I'll try it.”

“You know, not every good book needs to be a movie, or a television series, or a video game. There's great work in those mediums, of course, but sometimes a book should remain a book. I still believe nothing tells a story with the richness and complexity of a good novel. When people say they think a book would make a good movie, they say this sometimes because, if it worked, they already saw all the images in the movie theatre that is in their brains. And sometimes that is the way it should stay.”

“As soon as we get comfortable in one role, we have to take on another! Why? ... Because he wants to keep us off balance! That's why! Because he doesn't want us to THINK! He doesn't want us to QUESTION HIS AUTHORITY! So he keeps us busy! Keeps us running in circles! Like mice! Rushing from one role to the next! Well, I'm on to his game! I see what he's doing! And I refuse to participate!”

“It is far best for the Christian never to see some things, so he will never want them. The old-fashioned Christian who will not have playing cards in his house will never learn to gamble with them. One who never sees, in movies and night clubs or elsewhere, half-clothed girls, drinking, smoking, gambling, petting, making love to many men, is likely to miss being led into that kind of life by these sirens of sin. It is the Devil's game to make people think it necessary for people to "know the ways of the world.”

“If you take away the last few years, from my last year in Washington, and you think about my career, there was nothing but hard work. I was in the gym three or four times a day, working on my skills. If we lost a game, and I thought I played bad, I'm staying in the gym to keep shooting. That's what I did. That's what I was known for: I was a gym rat.”

“Fate knows all about you, it knows your fears and your weaknesses and your confidences and strengths, and it can be ready for all of them when it decides that the time is right. It can move you like a pawn in a terrible game of chess, sacrifice you for the good of others, drop you from a building you should never have been inside, give you a disease that no one has ever heard of. Luck and chance are impartial. Fate is active. It picks on people. Almost as if it thinks about things too much.”

“Life asks for a preparation as complete as we can afford; the great contest should be fought with spirit but with good temper always; we should never think the game lost while it is still going; and finally we should have the satisfaction of quitting the field able to say: I did my best.”

“Indeed, being a beginner is very difficult right now. Book publishers are in a crisis, sales are dwindling, and publishing houses are losing money, doing their best to survive. It's a sign of the times, the emergence of new kinds of entertainment -- there's nothing we can do about it. I don't think books will perish for good. They could become less widespread, though, falling even further behind movies and computer games. But we shouldn't be afraid of this, because books will always remain the entertainment of choice for intelligent people, of whom there are still many in this world.”

“There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.”

“I think [Wine] will be, at a minimum, incredibly useful to archeology, like DosBox has been for playing Wing Commander. Certainly it has been known to save the day with modern titles, too. But to have it as the agreed-upon way to how you play video games on Linux is completely unacceptable for several reasons, both technical and moral.”

“Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!”