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Games Quotes

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Games Quotes

“The Psalms offer us a way of joining in a chorus of praise and prayer that has been going on for millennia and across all cultures. Not to try to inhabit them, while continuing to invent non-psalmic 'worship' based on our own feelings of the moment, risks being like a spoiled child who, taken to the summit of Table Mountain with the city and the ocean spread out before him, refuses to gaze at the view because he is playing with his Game Boy”

“If you want to play the game and win, you've got to play 'full out.' You've got to be willing to feel stupid, and you've got to be willing to try things that might not work - and if they don't work, be willing to change your approach. Otherwise, how could you innovate, how could you grow, how could you discovery who you really are?”

“Days when you just don't have it, you don't mail it in, you don't pack it in, you give it everything you've got. You grind it out, I don't care what kind of game you have, you somehow try and find a way to get it done ... That's part of my attitude and belief, that you should always have the switch on. You can't turn it on and off.”

“It is pretty cool to have my own video game. As a kid, growing up, it was something I never even thought of. I thought about just trying to get the new game that was coming out, so that my buddies and I, we could all enjoy it together. When I was a kid, never once in my wildest dream - even when I turned pro- that was never something that I really thought about, having my own video game. Thanks to EA, it's a reality.”

“Personally I don't think there's any real intrinsic difference between comic books, movies, theatre, novels. I know there's sure to be some differences of some sorts. I've worked on novels, films, and video games, and in an adaptation, I guess one of the issues is that I have to be in love with the thing I'm adapting before I do it. So that can cause a problem. You can be too scared of it. You could be too reverential. But at the same time you want to try to capture this thing that you're obsessed by. You're fixated for a reason. What's the reason? You try to get ahold of it.”

“I always used to say to players at half-time, 'Be patient. The last fifteen minutes throw the kitchen sink at them. It's worth a gamble'. You are going to lose the game anyway. There is nothing better than when you get to that last fifteen minutes and you actually win the game late on. The fans are going out of the gates I gave it a try and it worked.”

“My agent called me and said, they watched you do Chopped Champions and they thought you'd be good for this competition. What do you think? And I said, well, what do you think? He said he thought it would be great and I said let's do it. When you decide to do this, you don't really think that you're going to win it. I thought it would be fun, good to test my mettle; games are fun like that. Why not? I'll try it.”

“Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!”

“We're so screwed up with our principles. We used to mock Japanese game shows where they ate bugs. Now we're doing the same, if not worse. It's terrifying... It seems the better the quality, the more you're penalised... There are some very good people in television, but a lot of fools running it. They put fame ahead of talent and think someone from 'EastEnders' will put bums on seats.”

“That game was dedicated to Rick Adelman. I'm at home, in the bathroom, trying to take a dump, flipping through the channels and he's complaining (on TV) about how I'm stepping over the line. I can't even do a No. 2 in peace. I'm sitting there grunting at 12:30 at night. Can I go one day without somebody saying something negative about me?”

“It never changes. Football is a game of repetition, mental and physical. You may try to articulate it a little different, but it's the same thing: Get better players, make fewer mistakes, and drill the fundamentals into your players' heads. The rest of it is a joke. Teams aren't winning because of what they had for breakfast of what some coach said in the locker room.”

“I guess the way I describe it is when basketball players talk about being in the zone and they feel like they can't miss. That's the way a running back feels when the game is in slow-motion. It feels like every cut is right, every run is going to be at least 10 yards. You see what the defense is doing. You know what they're trying to do to you. It's awesome.”

“Well you always want to play against the best. That's what you're going to get in the Super Bowl. To go against guys like Peyton Manning and Tom Brady who I have tons of respect for; I watch their games, I study their games, I try to learn from them. It gets you excited, but hopefully not too excited. Just focus on the game. Then when my career is done then I can look back at it.”

“I'm not sure I would call it agony but there is a kind of cyclic frustration. You get one story right and then here comes another one. When does that end? What I'm trying to do is get it to end right now, by recognizing that that cycle is writing. That is: trying to understand the frustrations and setbacks (and agony) as part of a bigger chess game you are playing with art itself.”