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“Growing up, my sisters and I would always talk stories. One of my frustrations was I didn't know anything about cameras. I didn't know how to make a film and I obviously didn't have a special effects budget. I was a kid. So I was learning to draw to get down the stuff that was in my head, that I couldn't afford to actually do.”

“I don't want to do only movies that I'm in. I definitely want to start to branch out and do TV and stuff that I'm not in and really make a good run at it as a production. I'm probably going to take a break from acting after a little while because I've enjoyed the developmental process so much. It helps you as an actor to learn story and to learn how to really nurture a script and work with a writer so you're not sitting there having to write it yourself and give notes.”

“I try to get a feeling of what's going on in the story before I put it down on paper, but actually most of this breaking-in period is one long, fantastic daydream, in which I think about anything but the work at hand. I can't turn out slews of stuff each day. I wish I could. I seem to have some neurotic need to perfect each paragraph—each sentence, even—as I go along.”

“It's not a bad idea to call this Cthulhuism & Yog-Sothothery of mine "The Mythology of Hastur" - although it was really from Machen & Dunsany & others, rather than through the Bierce-Chambers line, that I picked up my gradually developing hash of theogony - or daimonogony. Come to think of it, I guess I sling this stuff more as Chambers does than as Machen & Dunsany do - though I had written a good deal of it before I ever suspected that Chambers ever wrote a weird story!”

“First of all I have to ask myself what am I trying to say and who am I trying to tell the story to. So if it's just 300 words going in the Independent it's very much where, what, who and when - fantastic. If there's a little bit more scope, if I've been given 1500 words by the sports editor, and I can have a little bit of fun, then I need to maybe entertain, include some different stuff.”

“When I was there at Marvel, everybody thought if you could draw well and you could do sensational panels, that you were going to be a success. The truth is that no matter how good or bad you are as a draftsman, if you can't tell a story, you don't last in comics. ...About halfway through my stay at Marvel, I realized I was being paid to tell a story, not do a drawing. That's why my stuff is always rather simple and uncomplicated compared to a lot of guys.”

“I believe in God. Nobody made me believe; I don't think you can or should try to force someone to believe something. And even though my parents taught me stuff about God and read Bible stories to me from as early as I can remember... it was my choice to become a believer in Him. The way I see it, putting our faith in God is something that each person has to come to on his or her own. It's your own personal relationship with Him; a bond that's as unique as a fingerprint.”

“Many people seem to think that art is a luxury to be imported and tacked on to life. Art springs out of the very stuff that life is made of. Most of our young authors start to write a story and make a few observations from nature to add local color. The results are invariably false and hollow. Art must spring out of the fullness and richness of life.”

“I wouldn't know anything about opera music if it wasn't for Bugs Bunny. That was my entire introduction to opera music. I wouldn't know anything about classical music if it wasn't for "Fantasia." They didn't have to do that stuff. They chose to base this ridiculous, funny, intriguing, creative story on this beautiful classical music. It's the combination of the high and the low that I thought was very cool. But I had no concept of it as a kid.”

“On a more technical level, a story takes a lot of words. And to generate words and phrases and images and so on, that will compel the reader to continue reading - that stand a chance of really grabbing a reader - the writer has to work out of a place of, let's say, familiarity and affection. The matrix of the story has to be made out of stuff the writer really knows about and likes. The writer can't be stretching and (purely) inventing all the time. Well, I can't, anyway.”