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Computer Quotes

“An actor uses his body as a tool and an instrument. In the same way a musician plays an instrument, the actor uses his body to convey feeling and emotion. An animator uses a pencil or a computer to create the same thing, the same exact way... An actor is taking words that are not his own, and he has to bring some kind of authentic life to those words. It's the same goal, to create this authentic life. Even if it's a drawing, or if it's a cartoon, you're still trying to create authenticity because, if the character emotes authentically, it has a power to connect with the audience.”

“The first job I ever did in the theatre, I was supposed to be a genius piano player. I couldn't play the piano, but you just sit there at a piano like you're playing, and suddenly all this amazing music comes out and the audience believes you can do it. It's the same with computers. I love scenes where there are people yanking at monitors, "yes I'll put you through now," and you know they're just doing that. But you can look brilliant at all this technology. I love it.”

“If you look at the whole world now it's just computer games, graphic novels, film, TV spinoffs, spinoffs of spinoffs like Deadpool spinning off of Wolverine. So I think that any kind of smart producer looks at all of those bases. Once it comes down to the integrity of it audiences are very smart, they smell that they're just kind of being played.”

“I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.”

“Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.”

“It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.”

“One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.”

“When I think about discussions at the Society for Philosophy and Psychology, a group which includes not only philosophers and psychologists, but also computer scientists and linguists, it is noteworthy that one can't always tell just from the content of particular contributions from the audience, whether a given questioner is a philosopher or an empirical scientist.”

“I spoke to a blogger. It was election time when we were doing the movie and Hillary Clinton was still in the running. This blogger was doing a story on democratic women who were anti-Hillary. He was on the computer speaking to these women and it made me realize that you can reach a much broader audience online but on the other hand Russell's [Crowe] character argues that you still need to get on the streets and see people face to face, and check your facts.”

“There has to be the popcorn genre element, or I don't engage the same way. I like action and vehicle design and guns and computer graphics as much as I like allegory. It's a constant balancing game. I want audiences to be on this rollercoaster that fits the Hollywood mould, but I also want them to absorb my observations.”