R Quotes
Browse famous quotes beginning with R. This page is a child index of the full Popular Quotes A-Z directory.
“Rule 1: All rules can be broken. Many (ex-legal and ethical) should be. Most people won't.”
“Rule 1: The Doctor lies.”
“Rule 1: When all else fails, follow instructions. And Rule 2: Don't be an asshole.”
Source: Plan B: Further Thoughts on Faith
“Rule 2: Genuine confidence is not the absence of fear; it is a transformed relationship with fear.”
Source: The Confidence Gap
“Rule 2
You'll get older but not necessarily wiser
Wisdom isn't about not making mistakes but about learning to escape afterwards with our dignity and sanity intact.”
Source: The Rules of Life: A personal code for living a better, happier, more successful kind of life
“Rule 3
Accept what us done is done
What is done is done and you need to just get on with things.”
Source: The Rules of Life: A personal code for living a better, happier, more successful kind of life
“Rule 3: Just because someone is offended, doesn’t mean they’re right
Ending Slavery: More important than the feelings of people who like slavery”
“Rule 3: ‘Negative’ thoughts are normal. Don’t fight them; defuse them.”
“Rule #9: You're unlikely to regret much of what you don't say.”
Source: Chinese Cooking For Diamond Thieves: A Hilarious Suspense Thriller Where Romance Meets Martial Arts
“Rule a kingdom as though you were cooking a small fish - don't overdo it.”
“Rule a man, and he will do whatever you can imagine. Befriend him, and he will do more.”
Source: The Strength of the Few
“Rule A: Don't. Rule A1: Rule A doesn't exist. Rule A2: Do not discuss the existence or non-existence of Rules A, A1 or A2.”
“Rule books are paper - they will not cushion a sudden meeting of stone and metal.”
Source: Fate is the Hunter: A Pilot's Memoir
“Rule books tell people what to do. Frameworks guide people how to act. Rule books insist on discipline. Frameworks allow for creativity.”
“Rule by decree has conspicuous advantages for the domination of far-flung territories with heterogeneous populations and for a policy of oppression. Its efficiency is superior simply because it ignores all intermediary stages between issuance and application, and because it prevents political reasoning by the people through the withholding of information. It can easily overcome the variety of local customs and need not rely on the necessarily slow process of development of general law. It is most helpful for the establishment of a centralized administration because it overrides automatically all matters of local autonomy. If rule by good laws has sometimes been called the rule of wisdom, rule by appropriate decrees may rightly be called the rule of cleverness. For it is clever to reckon with ulterior motives and aims, and it is wise to understand and create by deduction from generally accepted principles.
Government by bureaucracy has to be distinguished from the mere outgrowth and deformation of civil services which frequently accompanied the decline of the nation-state—as, notably, in France. There the administration has survived all changes in regime since the Revolution, entrenched itself like a parasite in the body politic, developed its own class interests, and become a useless organism whose only purpose appears to be chicanery and prevention of normal economic and political development. There are of course many superficial similarities between the two types of bureaucracy, especially if one pays too much attention to the striking psychological similarity of petty officials. But if the French people have made the very serious mistake of accepting their administration as a necessary evil, they have never committed the fatal error of allowing it to rule the country—even though the consequence has been that nobody rules it. The French atmosphere of government has become one of inefficiency and vexation; but it has not created and aura of pseudomysticism.
And it is this pseudomysticism that is the stamp of bureaucracy when it becomes a form of government. Since the people it dominates never really know why something is happening, and a rational interpretation of laws does not exist, there remains only one thing that counts, the brutal naked event itself. What happens to one then becomes subject to an interpretation whose possibilities are endless, unlimited by reason and unhampered by knowledge. Within the framework of such endless interpretive speculation, so characteristic of all branches of Russian pre-revolutionary literature, the whole texture of life and world assume a mysterious secrecy and depth. There is a dangerous charm in this aura because of its seemingly inexhaustible richness; interpretation of suffering has a much larger range than that of action for the former goes on in the inwardness of the soul and releases all the possibilities of human imagination, whereas the latter is consistently checked, and possibly led into absurdity, by outward consequence and controllable experience.”
Source: The Origins of Totalitarianism
“Rule by the statist elite is not benign or simply a matter of who happens to be in office: it is rule by a growing army of leeches and parasites battening off the income and wealth of hard-working Americans, destroying their property, corrupting their customs and institutions, sneering at their religion.”
“Rule Forty-two. All persons more than a mile high to leave the court.”
Source: Alice's Adventures in Wonderland - Second Edition
“Rule: Never date a guy you just met. He could just as likely be a sociopath as a nice guy.”
“Rule no man other than your soul.”
“Rule no man than yourself.”
“Rule No. 1 is you can't be fake. If you're fake, you become a gimmick and you're selling a gimmick; a little gimmick is cool, this is entertainment. But when you base your stuff on mostly real stuff, you never run out of it because every day is a different adventure.”
“Rule No. 12: shop the peripheries of the supermarket and stay out of the middle.”
“Rule No.1: Never lose money. Rule No.2: Never forget rule No.1.”
“Rule No.37 The whiter the bread, the sooner you’ll be dead.”
“Rule Number 1: Be yourself.
Rule Number 2: Don't care what others will think or say.
Rule Number 3: Live freely enjoy the life.”
“Rule Number 1: To hell with what they think”
“Rule number 2 - don't listen to me!" Arriane laughed, "I'm certifiably insane!”
“Rule number four for me as a writer? Plotlines are like sharks: They either keep moving or they die. ~J.R. Ward”
Source: The Black Dagger Brotherhood: An Insider's Guide
“Rule number one: Don't fuck with librarians.”
“rule number one for all American women: You are to be seen and felt, but not heard. Listen and do as you are told and everything will be all right.”
Source: Anything But Love: A Complete Digest of the Rules of Feminine Behavior from Birth to Death ...
“Rule number one for the writers when we committed to the jump was: no hoverboards. No one is allowed to pitch that everyone is on hoverboards. It's going to be very very gently sci-fi.”
“Rule Number One for working for a white lady, Minny: it is nobody’s business. You keep your nose out of your White Lady’s problems, you don’t go crying to her with yours—you can’t pay the light bill? Your feet are too sore? Remember one thing: white people are not your friends. They don’t want to hear about it. And when Miss White Lady catches her man with the lady next door, you keep out of it, you hear me?”
Source: The Help
“Rule number one, in general visual design, is to create an exceptional listening environment.”
Source: The Field Percussion User Manual
“Rule Number One in the India Savage Life Code: When in doubt or possible trouble, lie.”
Source: Rock Chick
“Rule Number One is this: If you’re open to learning, you get your life-lessons delivered as gently as the tickle of a feather. But if you’re defensive, if you stubbornly persist in being right instead of learning the lesson at hand, if you stop paying attention to the tickles, the nudges, the clues—boom! Sledgehammer.”
Source: The First Rule of Ten: A Tenzing Norbu Mystery
“Rule number one is, don't sweat the small stuff. Rule number two is, it's all small stuff.”
“Rule number one is, make sure that you face the person with hearing loss when you are speaking to them.”
“Rule number one of anime," Simon said. He sat propped up against a pile of pillows at the foot of his bed, a bag of potato chips in one hand and the TV remote in the other. He was wearing a black T-shirt that said I BLOGGED YOUR MOM and a pair of jeans that were ripped in one knee. "Never screw with a blind monk.”
Source: Sample of the CITYs
“Rule number one of dating . . . You cannot change a man. Even if he does have his own teeth.”
Source: The Switch
“Rule number one of the wizarding business. Never let them see you sweat. People expect us to know things. It can be a big advantage. Don’t screw it up by looking like you’re as confused as everyone else. Bad for the image.”
Source: The Dresden Files Collection 7-12
“Rule number one on a dance floor: if you see that girl who smiles for no reason, gives you boobs-pressing hugs, compliments you, and encourages you to keep on dancing, then she is an event promoter or a multilevel marketing agent”
Source: Saint Richard Parker
“Rule number One: push self doubt aside. Take massive proactive well thought-out consistent action to create the life you desire”
Source: Old School Success for the Millennial Generation & Beyond: Wisdom from the Past for Your Best Future
“Rule number one: The Game is secret. But I listened and, once or twice when temptation drove me and the coast was clear, I peeked inside the box. This is what I learned.
The Game was old. They'd been playing it for years. No, not playing. That is the wrong verb. Living; they had been living The Game for years. For The Game was more than its name suggested. It was a complex fantasy, an alternate world into which they escaped.
There were no costumes, no swords, no feathered headdresses. Nothing that would have marked it as a game. For that was its nature. It was secret. Its only accoutrement was the box. A black lacquered case brought back from China by one of their ancestors; one of the spoils from a spree of exploration and plunder. It was the size of a square hatbox- not too big and not too small- and its lid was inlaid with semiprecious gems to form a scene: a river with a bridge across it, a small temple on one bank, a willow weeping from the sloping shore. Three figures stood atop the bridge and above them a lone bird circled.
They guarded the box jealously, filled as it was with everything material to The Game. For although The Game demanded a good deal of running and hiding and wrestling, its real pleasure was enjoyed elsewhere. Rule number two: all journeys, adventures, explorations and sightings must be recorded. They would rush inside, flushed with danger, to record their recent adventures: maps and diagrams, codes and drawings, plays and books.
The books were miniature, bound with thread, writing so small and neat that one had to hold them close to decipher them. They had titles: Escape from Koshchei the Deathless; Encounter with Balam and His Bear, Journey to the Land of White Slavers. Some were written in code I couldn't understand, though the legend, had I had the time to look, would no doubt have been printed on parchment and filed within the box.
The Game was simple. It was Hannah and David's invention really, and as the oldest they were its chief instigators. They decided which location was ripe for exploration. The two of them had assembled a ministry of nine advisers- an eclectic group mingling eminent Victorians with ancient Egyptian kings. There were only ever nine advisers at any one time, and when history supplied a new figure too appealing to be denied inclusion, an original member would die or be deposed. (Death was always in the line of duty, reported solemnly in one of the tiny books kept inside the box.)
Alongside the advisers, each had their own character. Hannah was Nefertiti and David was Charles Darwin. Emmeline, only four when governing laws were drawn up, had chosen Queen Victoria. A dull choice, Hannah and David agreed, understandable given Emmeline's limited years, but certainly not a suitable adventure mate. Victoria was nonetheless accommodated into The Game, most often cast as a kidnap victim whose capture was precipitant of a daring rescue. While the other two were writing up their accounts, Emmeline was allowed to decorate the diagrams and shade the maps: blue for the ocean, purple for the deep, green and yellow for land.”
Source: The House at Riverton
“Rule number one. The good guys always win.
Rule number two. If the good guys lose, we play again.”
“Rule number one when cooking: never believe the recipe.”
Source: Beirut to the 'burbs
“Rule number one: Always stick around for one more drink. That's when things happen. That's when you find out everything you want to know.”
Source: Midnight in the Garden of Good and Evil
“Rule number one: Never make anyone uncomfortable in your home-even morons.”
“Rule number one: Why is it that the one time a cute guy talks to you, you have a friend who's in crisis?”
Source: The Carrie Diaries (The Carrie Diaries, Book 1)
“Rule number something or other -- never tell anybody anything unless you're going to get something better in return.”
Source: Deadlock
“Rule number three: only three may play. No more, no less. Three. A number favored as much by art as by science: primary colors, points required to locate an object in space, notes to form a musical chord. Three points of a triangle, the first geometrical figure. Incontrovertible fact: two straight lines cannot enclose a space. The points of a triangle may move, shift allegiance, the distance between two disappear as they draw away from the third, but together they always define a triangle. Self-contained, real, complete.”
Source: The House at Riverton