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“The paradox is that, by children taking shortcuts through computer games, through fantasies, through movies that load on all the emotional stimulation of encountering life in a stylized way - all of this is the equivalent of mainlining of paleolithic emotions, emotions about combat, about personal success, about overcoming monsters, about making powerful friendships, about winning wars and entering new territory.”

“The other thing is that when people mention computers - and I'm pretty much the same - they find it hard to comprehend that there's a performance there. They look at it as something that's just been made by a computer but in a way the difference is that when you make a normal film - and I'm simplifying it here - you put on the make-up and you put the scenery in before you start shooting, but with this you still perform in the same way but then you put the make-up on after, along with the costumes and scenery.”

“CGI means, just to be clear, creating any type of image with a computer. Basically, starting off with nothing, or with images and manipulating them. The way we did it, everything was actual photographed images. A lot of that stuff was shot through a microscope of chemical reactions, yeast growing, lots of weird things, by Peter Parks. We put it into a computer and collaged it, manipulated it. Meaning we digitally shaped it to fit with other images. But there was no computer-generated imagery at all.”

“Being on the road, the Internet enables me to interact with people in some way. It's not so much interacting with my fans - it's about doing something with what I have. I have my camera and I have my computer, and if I have some spare time, rather than watching some mindless bullshit pop-idol program on TV, why not show people my pictures and try and discuss things that I feel are important?”

“So many computer languages try to force you into one way of thinking and Perl is very much the opposite of that approach. It's kind of like a, well, sometimes Perl has been called the Swiss army chainsaw of the internet, but it's more like a Swiss army machine shop. It really gives you a lot of tools, some of which are dangerous, but it lets you get your job done very quickly.”

“I got a phone call from George Miller [the director] asking me to play this role. We sat down and he showed me on his computer a documentary-type montage sequence of real penguins swimming, in an Esther Williams synchronized sort of way, and doing things I have never seen them do. Then he explained his vision of the film, asked me to read the script and to voice the character. I was cast a little bit later, and he let me do the singing as well!”

“If there's any advice I have to give, I would say it's that. If you're looking for a way to get closer to your kids, there ain't no better way than to grab 'em and read. And if you put them in front of a computer or a TV, you are abandoning them. You are abandoning them because they are sitting on a couch or a floor and they may be hugging a dog, but they ain't hugging you.”

“Computer games are like any other form of media and entertainment - you have to exercise some moderation. In the same way you can invest a lot of time in a computer game, you can invest a lot of time in watching TV or browsing the Web. So it's an issue of recognizing that this is something you should consume in moderation.”

“Every time someone does a Western movie, people flock to it. It's like, we're continually programming to people who are least likely to watch us. People in Nebraska aren't watching things on the computer, they're watching television. Why aren't we programming things for them? We only program things that appeal to New York and Los Angeles and in many ways spit on the rest of the country.”

“Children long to know that they are lovable. And there are ways that technology can help with that. But ultimately it's their relationships with their parents, their grandparents, their peers, and their teachers that help them to know that for sure. A child can learn the word "hug" and the letters h-u-g through a computer, but a computer can never give the child a hug.”

“The idea that hardware on networks should just be caches for movable process descriptions and the processes themselves goes back quite a ways. There's a real sense in which MS and Apple never understood networking or operating systems (or what objects really are), and when they decided to beef up their OSs, they went to (different) very old bad mainframe models of OS design to try to adapt to personal computers.”

“I was really looking at computers as a way to understand the mind. But at M.I.T., my mind was blown by having a whole computer to yourself as long as you liked.I felt a surge of intellectual power through access to this computer, and I started thinking about what this could mean for kids and the way they learn. That's when we developed the computer programming language for kids, Logo.”

“We often treat children as if they're not very competent to do anything on their own. So we make them stop learning in a natural way - by exploring. Logo [the computer programming language ] allows them to find their way around the computer, as they would find their way around the house, uncontaminated by the bureaucracies of schools.”

“I begin with understanding the intentions of the story. That helps me to zero in. Then I gather research for each individual character and analyze the time period with comparisons to the figure and the facial structure. It helps to be comfortable with computers because the massive amount of research is kept electronically and shared with my staff this way. Very little is printed out. I work with an illustrator to come up with the proper silhouettes and details of the clothing from the time period to time period. And on and on.”

“I think its a fundamental feature of images that they move from one medium to another. And this has become hyper-evident in our time with the computer, which is a kind of master-medium also and allows us to transfer data of all kinds from one platform to another, turning sounds into sights or language into image. The computer has made something that is very old evident in a new way.”

“When things are digital, they're all 1's and zero's, and so they commingle in ways we didn't anticipate and you could do things that were not like publishing or television, or computers, but were some intersection of those and that got known to be convergence, so between the switching, or trading of places and the convergence, you have today's media.”