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Computer Quotes

“For many of us, the computer is the means by which we earn a living. To give it a nod, then, is a way of thanking the tool for what it provides in life. It helps put bread on the table and a roof overhead. It gives us work and pleasure, exercises our minds, brings us information, connects us with other people. It is a partner helping us achieve our goals. Nodding also thanks the unseen hands and minds who helped create our machine.”

“Although our grammar schools are teaching a whole generation computer language to adjust to the technological needs of a Stage II [post survival-focused] society, we have neglected to teach this generation relationship language and conflict resolution skills to address the social and psychological needs of a Stage II society. And when it is taught, in countries like Germany, although called social competence it focuses on workplace teamwork - still on survival, breadwinner oriented work goals.”

“The research reported on in our book "A=B", has moved a whole active field of mathematics from the province of human thought to the realm of computer-fodder. It is quite exciting to think about what other fields of pure mathematics, hitherto thought to be reserved to human intelligence, might be moved to that realm next. The goal is to put ourselves out of business completely, and the work is well underway.”

“An actor uses his body as a tool and an instrument. In the same way a musician plays an instrument, the actor uses his body to convey feeling and emotion. An animator uses a pencil or a computer to create the same thing, the same exact way... An actor is taking words that are not his own, and he has to bring some kind of authentic life to those words. It's the same goal, to create this authentic life. Even if it's a drawing, or if it's a cartoon, you're still trying to create authenticity because, if the character emotes authentically, it has a power to connect with the audience.”

“It [moviemaking] is about entertaining audiences with great characters and great stories, you want to make people laugh, you want to make people cry, you want to have great music that is memorable. You want a movie that, as soon as it's over, you want to watch it again, just like that. That's what it is, whether it's live-action, animation, hand drawn, computer, special effects, puppet animation, it doesn't matter. That's the goal of a filmmaker.”

“Our goal is to turn solar electric technologies into a commodity business like computer chips, and make them ubiquitous in the built environment. I'd couple this with a huge commitment to fundamental research in nanostructure to goose the next generation of more efficient, cheaper, dematerialized cells. And if I'm truly czar, I'd emphasize silicon technologies, as that approach is the one least likely to encounter material constraints in supplying an explosive global demand.”

“One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.”

“I think the definition will change as we learn more, but my working definition of solving the brain is: one, we can model, maybe in a computer, the processes that generate things like thoughts and feelings, and two, we can understand how to cure brain disorders, like Alzheimer's and epilepsy. Those are my two driving goals. One is more human-condition oriented, and one more clinical.”

“The more you pursue distractions, the less effective any particular distraction is, and so I'd had to up various dosages, until, before I knew it, I was checking my e-mail every ten minutes, and my plugs of tobacco were getting ever larger, and my two drinks a night had worsened to four, and I'd achieved such deep mastery of computer solitaire that my goal was no longer to win a game but to win two or more games in a row--a kind of meta-solitaire whose fascination consisted not in playing the cards but in surfing the streaks of wins and losses.”