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Creative Quotes

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Creative Quotes

“Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.”

“It's fitting, then, that we begin this exploration of ourselves and of the world with music, and more specifically with a musical quality called vibrato. This pulsation that wells up within the sounded note can lead us to what is most spontaneous and creative in human life, and possibly even to deeper mysteries--to powers of knowing and doing which we have lost or given away during the epoch of civilization, and which perhaps we may now regain.”

“Being producer you're still going to have to sell somebody who's going to give you the money on the idea and everything like that. But it does give you a little bit more control if you're thinking in that creative process; it gives you more control to tell the story you want to tell rather than sort of just reading a script that somebody else wrote and says, "Yes, please, you can hire me for this job." So it's a little bit more hands-on, a little bit more closer to the heart.”

“People know that both my parents were shrinks so I was sort of raised in an atmosphere where there was that interest in the human mechanism and the human psyche and what makes people tick. And yes, I think I'm particularly creative and adventurous and improvisational and spontaneous in my inner impulses and patterns and deeply curious and appetized in the unfathomably mysterious and delicious phenomena that is the human being and who we really are.”

“I've got a lot of wonderfully talented, creative directors I've worked with in Texas, but the market we're in, they kind of have to write to that. I think we've done some cool, simple spots. I was very comfortable in Texas, and getting ready to push out into national stuff, try to get to that national-type creative, and then I got sidetracked with this stuff.”

“We've kind of grown up in a post-Star Wars era, and what Star Wars did to cinema, in terms of an explosion of that kind of blockbuster culture. It's thrown up a generation of geeks. With the evolution of computer games and the Internet, that's all impacted on us as a generation, and affected the creative element of that generation enormously. So whereas the different schools of filmmaking...”

“Making music clips, I have a responsibility to depict the artist in a way that suits them, and feels comfortable with how they want to present their music. From there I usually try to tell a story visually that complements the music, that lets the music be the hero element of the project. I just try to do something that feels sincere and creative and a little bit home-brewed so it doesn't feel too plastic or phony.”

“I've been friends with the guys in Radiohead for a lot of years, and I watch the way those guys work with incredible envy. Because whatever the slings and arrows of dealing with the record business, at the end of the day, they have total creative autonomy. They don't need a lot to do what they do, and Thom [Yorke] and Jonny [Greenwood] and the guys have their own joint in their hometown.”

“I started, with three friends, this website called Crowdrise that's sort of the Facebook for personal philanthropy, a place where anybody can have a permanent microsite of their own to stage creative fundraising projects for the charities and causes that they care about. And we did it with serious intent but without any ambition.”