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Fantasy Quotes

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Fantasy Quotes

“Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!”

“In these days of high-tech video games, it's remarkable that kids once got incredibly thrilled while pushing little metal racing cars around a cardboard track: The toy car was yours, and you invested it with importance and enhanced it with fantasy and pitied it because it was small, like you were. Such games were weapons against the ennui of endless Saturdays.”

“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today's children have substituted television viewing and, most recently, video games.”

“The paradox is that, by children taking shortcuts through computer games, through fantasies, through movies that load on all the emotional stimulation of encountering life in a stylized way - all of this is the equivalent of mainlining of paleolithic emotions, emotions about combat, about personal success, about overcoming monsters, about making powerful friendships, about winning wars and entering new territory.”

“The catastrophe story, whoever may tell it, represents a constructive and positive act by the imagination rather than a negative one, an attempt to confront the terrifying void of a patently meaningless universe by challenging it at its own game. [. . .] Each one of these fantasies represents an arraignment of the finite, an attempt to dismantle the formal structure of time and space which the universe wraps around us at the moment we first achieve consciousness.”

“Adults trying to protect children from reality, right? And adults always trying to fill children with fantasy - the tooth fairy, Santa, make-believe games, etc. But kids are really smart, I think they know from an early age about death, this void and hole they are immediately traveling toward.”

“Without conjuring up fantasies of bygone eras with family games and long, leisurely meals, the question arises: isn't there a better family life available than this dismal, mechanized arrangement of children watching television for however long is allowed them, evening after evening?”

“I was also a science fiction and fantasy fan, growing up, in games and books and movies. I love Tolkien and I love Dungeons & Dragons, so the opportunity to have a fantasy-based RTS, or real time strategy game, at that time, seemed cool. I started playing it, and the early games were simple, but fun and they had these great heroes.”

“I really wish that peoplewould just say, 'Yes, it's a comic. Yes, this is fantasy. Yes, this is Science Fiction,' and defend the genre instead of saying, 'Horror is a bit passe so this is Dark Fantasy,' and that' s playing someone else's game. So that's why I say I'm a fantasy writer and to hell with 'It doesn't read like what I think of as a fantasy'. In that case what you think of as a fantasy is not a fantasy. Or there is more to it than you think.”

“The Forgotten Realms is arguable the most detailed, intricate fantasy setting ever created this side of Middle Earth. It's a setting for many D&D game products and lots of fiction. It is vast, historically and geographically and so contains just about anything you might imagine, at one place or time or another. Created by Ed Greenwood. And, for the record, Ed Greenwood is one of the smartest guys I've ever met.”

“What writers of fantasy, science fiction, and much historical fiction do for a living is different from what writers of so-called literary or other kinds of fiction do. The name of the game in F/SF/HF is creating fictional worlds and then telling particular stories set in those worlds. If you're doing it right, then the reader, coming to the end of the story, will say, "Hey, wait a minute, there are so many other stories that could be told in this universe!" And that's how we get the sprawling, coherent fictional universes that fandom is all about.”

“It's as if Japanese men, all to aware that deep inside they'd like to stomp Tokyo flat, breathe fire, and do truly terrible and disgusting things to women, have built themselves the most beautiful of prisons for their rampaging ids. Instead of indulging their fantasies, they focus on food, or landscaping, or the perfect cup of tea -- or a single slab of o-toro tuna -- letting themselves go only at baseball games and office parties.”

“A man may daydream of how he would spend a million dollars, but playing the same game with a billion dollars sours the fantasy. There are too many possibilities. The house he once wished for with all his heart is suddenly too small. The travel, too cheap. He wanted to visit an island. Now he contemplates buying one.”

“There is a Hindu myth about the Self or God of the universe who sees life as a form of play. But since the Self is what there is and all that there is and thus has no one separate to play with, he plays the cosmic game of hide-and-seek with himself. He takes on the roles and masks of individual people such as you and I and thus becomes involved in exciting and terrifying adventures, all the time forgetting who he really is.”

“The most important part of a RPG is the player feeling like they are taking the role of a character in a fully realised fantasy world. They can explore, visit various towns and places, talk to people, customise their character, collect various items, and defeat monsters. The story is not the focus of the experience and is only there to make the atmosphere of the fantasy world more interesting and engaging during the course of the game.”

“The reality, ... is that I need to win games of football. That's where the pressure and the sleepless nights come from. There's a fantasy pressure with this job but none of that matters. I need to make this team into a good unit, need to take it forward, give it a change of pace, need to get it younger and to use the experience of the lads we've got here. I need Lennon and Sutton and people like that to go and show how you handle being a Celtic player.”

“As the tide of feminism that crested two decades ago recedes and the old advance-and-retreat games of courtship return, "Pride & Prejudice" speaks wistfully to the moment. Elizabeth Bennet and Fitzwilliam Darcy are tantalizing early prototypes for a Katharine Hepburn-Spencer Tracy ideal of lovers as brainy, passionate sparring partners. That the world teems with fantasies of Mr. Darcy and his ilk there is no doubt. How many of his type are to be found outside the pages of a novel, however, is another matter.”

“A myth is a fantasy, a preferred lie, a foundational story, a hypnotic trance, an identity game, a virtual reality, one that can be either inspirational or despairing. It is a story in which I cast myself; it is my inner cinema, the motion picture of my inner reality - one that moves all the time. No diagnosis can fix the myth, no cure can settle it, because our inner life is precisely what, in us, will not lie still.”