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Design Quotes

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Design Quotes

“I do feel that the world is entering into a period of the incredible period of reflection and introspection. A lot of people are questioning the future, and I can't help but think that's a positive thing. I'm not sure about the art world, but the design world may be able to offer some solutions. Design is about troubleshooting. As a designer, I ultimately feel like a gun for hire. Companies hire me because they've got a problem. That's kind of what it boils down to. And I think this is a moment in our history where we need different solutions.”

“My struggle now is with these red carpets. It is still really hard to get people to design for me. It's frustrating because you feel like you're the minority. You feel this pull of what it means to be "sample size" and you're not that and most designers don't have anything that fits. It's so important to continuously put billboards where people see curvy women and know that we are here and we deserve to be designed for. We deserve to spend our money on expensive stuff if we want.”

“For me, I go somewhere for three days, and then I come back and I want to change everything, and so it's a fight with everybody. I'm transforming and convincing. It's more than designing. It's shaking people and trying to give them direction. I'm a bit of a control freak. This is a problem as I get older, and it's something I should work on. I should be more confident - learn to trust people and give them freedom and delegate.”

“Design and the urgency to preserve it - not as a museum relic, as a living experience. And for me, something that lives alongside mass-produced goods. I'm not saying get away from it. My battle is there is a marketplace for what people wear and what they eat and care about how things are made and not just that they were made, and that's the core focus. I know where things come from, I know their families. I do that throughout my life - I know who makes my suits, and I know where my eggs come from. Everyone and everything is accounted for and has accountability.”

“I think it's really cool that videogames are getting more and more sophisticated and believable, and that people who worked on movies are being asked to art direct and design video games and characters, so they look better and better. When I see Jurassic Park on the screen, I predicted that games would be able to create a virtual experience that was just as real as the movies - we're not quite there yet, but it's getting better all the time.”

“When I worked in those offices, it was just irritating to me that somebody sat there and designed this place, never thinking that you would walk from here to there, and they didn't care. The one guy designs it, gives it to the other guy, he looks at it; no one thinks about all the people that gotta walk through it. So I think the best way to show those banal moments is to be just flat and wide.”

“A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.”

“Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.”

“Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats.”