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Design Quotes

“There are three things you need to do as a CEO-founder. Think strategically, drive design, and drive technology. Some people who are really good at one can build a pretty foundational company. Most people who are very successful are good at two. But Jack is the only person in the Valley I've met who's all three. He's a first-rate strategist, a first-rate designer, and a first-rate technologist.”

“It has long been my personal view that the separation of practical and theoretical work is artificial and injurious. Much of the practical work done in computing, both in software and in hardware design, is unsound and clumsy because the people who do it have not any clear understanding of the fundamental design principles of their work. Most of the abstract mathematical and theoretical work is sterile because it has no point of contact with real computing.”

“America can compete with anyone in the world as long as the playing field is level. China's been cheating over the years. One by holding down the value of their currency. Number two, by stealing our intellectual property; our designs, our patents, our technology. We will have to have people play on a fair basis.”

“The mistake many people make when they go to a bespoke tailor is they often think they need to do something special - either an interesting design feature, or a particularly interesting or unique-looking cloth. I say do the opposite. Stick to something really simple, because this will be a suit that you will really want to wear, so start with something very straightforward and you will get an enormous amount of joy wearing it.”

“It can hardly be a coincidence that no language on earth has ever produced the expression "As pretty as an airport." Airports are ugly. Some are very ugly. Some attain a degree of ugliness that can only be the result of a special effort. This ugliness arises because airports are full of people who are tired, cross, and have just discovered that their luggage has landed in Murmansk (Murmansk airport is the only exception of this otherwise infallible rule), and architects have on the whole tried to reflect this in their designs.”

“Dawkins asserts that final causes and design don't really exist. Unguided evolution explains it all. Francis Crick thought the same thing but was afraid people would be misled by what they actually saw. So he issued this warning: "Biologists must constantly keep in mind that what they see was not designed, but rather evolved." What? A warning to ignore the obvious? Absolutely. Because if we don't ignore the obvious, we might be tempted to follow common sense and attribute the "appearance" of design to actual design.”

“Many churches of all persuasions are hiring research agencies to poll neighborhoods, asking what kind of church they prefer. Then the local churches design themselves to fit the desires of the people. True faith in God that demands selflessness is being replaced by trendy religion that serves the selfish.”

“I would like to suggest to you that the extent to which government in America has departed from the original design of in habiting the destructive actions of man and invoking a common justice; the extent to which government has invaded the productive and creative areas; the extent to which the government in this country has assumed the responsibility for the security, welfare, and prosperity of our people is a measure of the extent to which socialism has developed here in this land of ours.”

“If emancipation of the working classes requires their fraternal conncurrence, how are they to fulfill that great mission with a foreign policy in pursuit of criminal designs, playing upon national prejudices, and squandering in piratical wars the people's blood and treasure? It was not the wisdom of the ruling classes, but the heroic resistance to their criminal folly by the working classes of England, that saved the west of Europe from plunging headlong into an infamous crusade for the propagation of slavery on the other side of the Atlantic.”

“If you take psychedelics and the Internet and music and put all of that together you have the basis for a new community that is wider and deeper than you know. The people who are building the new machines, who are designing the new circuitry, who are writing the new code are ALL freaks. They work for capitalist dogs, of course, because we all do, but the creative thrust of these technologies is being driven by people just like you and me.”

“One of those strange things that happens in movies is that you need someone to actually say people's names, or else you have no idea who those kids are. This was a way for her to introduce who the important boys were in the story, but then it just was so funny that it became a centerpiece to it. When you look at the character design that Tim did for Weird Girl, and what Catherine [O'Hara] did with the voice, and it's gonna kill.”

“I am convinced that if the market system were the result of deliberate human design, and if the people guided by the price changes understood that their decisions have significance far beyond their immediate aims, this mechanism would have been acclaimed as one of the greatest triumphs of the human mind.”

“A good rule of thumb is as follows: If the numbers come from somebody wearing a tie (Wall Street economist or analyst, industry public relations department, captive think tank academic and so on), you ought to be very skeptical. By design messages from these people are intended to move markets, move merchandise and/or move public policy and are not a comment on the state of the physical universe.”

“Be a yardstick of quality. Some people aren't used to an environment where excellence is expected.”

“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it's really how it works.”

“A lot of people in our industry haven't had very diverse experiences. So they don't have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one's understanding of the human experience, the better design we will have.”

“You can't teach anyone. You can't tell anyone. That's the thing you have to sit down and experience in order for it to mean anything. You can't intellectualize it. It's like why movies are cool. It's a combination of pictures and design and acting and music can create an experience that is outside of the experience that you can actually have in reality, which gets to my motion picture philosophy. People are like, 'aren't you trying to make the movies as real as you can?'”

“I am not a great believer in dialectical struggle. I am much more of a fusion person. I see it as a dialogue, or trialogue, or polylogue: many, many, many voices, going back a long way. The cultural picture is much more mutually enriching at many different levels, manufacturers...absolutely, design and calligraphy. It's an amazing amount of cross-interests between people.”

“One of my favorite things about the Kung Fu Panda 3 is the look of it. We never go for realism. I think a lot of time when people go for 3D that's the mistake. Because we're never going for full realism - for computer generated live action films like Avatar the goal is realism, to make the audience feel like they are seeing something that is real. Lord of the Rings had character design and environments to make it look real, whereas we aren't going for that, we are going for something that is theatrically, viscerally, and emotionally real.”

“You know, you have to do homework. You listen to who they are, what they do. I also compare it to designing clothes for people. If somebody brings in Tilda Swinton, you're not going to give her the same dress you'd give Gabourey Sidibe. Everybody looks different in a different line, a different color. The same thing with the way people speak.”

“I think a lot more people are able to take on a design challenge than ever before. And this was true 20 years ago when the desktop publishing revolution came about that allowed people with Macintosh's at home to produce professional-looking newsletters or publications for the first time. So, there's a long march toward more democratization for design.”