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Design Quotes

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Design Quotes

“Charters give public school teachers the flexibility to design programs to the individual student needs. They no longer have to go to a distant bureaucracy to ask for permission. By being allowed to make their own decisions the teachers are able to create strong partnerships with parents.”

“If you try to impose a rigid discipline while teaching a child or a chimp you are working against the boundless curiosity and need for relaxed play that make learning possible in the first place... learning cannot be controlled; it is out of control by design. Learning emerges spontaneously, it proceeds in an individualistic and unpredictable way, and it achieves its goal in its own good time. Once triggered, learning will not stop--unless it is hijacked by conditioning.”

“Serious accidents are frequently blamed on "human error." Yet careful analysis of such situations shows that the design or installation of the equipment has contributed significantly to the problems. The design team or installers did not pay sufficient attention to the needs of those who would be using the equipment, so confusion or error was almost unavoidable.”

“Much of the early engineering development of digital computers was done in universities. A few years ago, the view was commonly expressed that universities had played their part in computer design, and that the matter could now safely be left to industry. [...] Apart from the obvious functions of keeping in the public domain material that might otherwise be hidden, universities can make a special contribution by reason of their freedom from commercial considerations, including freedom from the need to follow the fashion.”

“The scientific picture of the world championed since the Enlightenment is not just wrong but massively wrong. Indeed entire fields of inquiry, especially in the human sciences, will need to be rethought from the ground up in terms of intelligent design.”

“I love religion. I could make up religions all day. I sort of think that in an ideal world I'd like to be a religion designer. I'd like people come up to me and say, I need a religion. I'd go talk to them for a while, and I'd design a religion for them. That would be a great job. There's a need for people like that. Fortunately, seeing that one can't actually do it, I get paid for sort of making them up anyway.”

“You should know as much as you can about the human species if you have a hand in designing human society. Of course, I'm not saying that you can derive moral rules from nature - that's deriving an ought from an is, as the philosophers say - but you do need to know what kind of animals we are if you want to design a stable society.”

“I think time is a constraint to destroy and then reinvent. If you give me a constraint, I'll accept it. But I always try to move it around, or to readapt it. Ecco! If you lock me in a room, well I'll go out through the window! I always remember Achille Castiglioni, one of my mentors, and he always said that in industrial design you have the idea, the fantasy, the concepts - that's the marmalade! - but the constraint of the brief is the bread. You need both in order to find structure for your ideas.”

“Everything has a personality: everything sends an emotional signal. Even where this was not the intention of the designer, the people who view the website infer personalities and experience emotions. Bad websites have horrible personalities and instill horrid emotional states in their users, usually unwittingly. We need to design things-products, websites, services-to convey whatever personality and emotions are desired.”

“Innovators have to be open. They have to be able to imagine things that others cannot and be willing to challenge their own preconceptions. They also need to be conscientious. An innovator who has brilliant ideas but lacks the discipline and persistence to carry them out is merely a dreamer ... But crucially, innovators need to be disagreeable ... They are people willing to take social risks-to do things that others might disapprove of.”

“A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.”

“These days, information is a commodity being sold. And designers-including the newly defined subset of information designers and information architects-have a responsible role to play. We are interpreters, not merely translators, between sender and receiver. What we say and how we say it makes a difference. If we want to speak to people, we need to know their language. In order to design for understanding, we need to understand design.”

“There are three things you need to do as a CEO-founder. Think strategically, drive design, and drive technology. Some people who are really good at one can build a pretty foundational company. Most people who are very successful are good at two. But Jack is the only person in the Valley I've met who's all three. He's a first-rate strategist, a first-rate designer, and a first-rate technologist.”

“The mistake many people make when they go to a bespoke tailor is they often think they need to do something special - either an interesting design feature, or a particularly interesting or unique-looking cloth. I say do the opposite. Stick to something really simple, because this will be a suit that you will really want to wear, so start with something very straightforward and you will get an enormous amount of joy wearing it.”

“We are involved in an intense battle. It is a battle between right and wrong, between truth and error, between the design of the Almighty on the one hand and that of Lucifer on the other. For that reason, we desperately need moral men and women who stand on principle, to be involved in the political process. Otherwise, we abdicate power to those whose designs are almost entirely selfish.”

“Organic planning does not begin with a preconceived goal; it moves from need to need, from opportunity to opportunity, in a series of adaptations that themselves become increasingly coherent and purposeful, so that they generate a complex final design, hardly less unified than a pre-formed geometric pattern.”